2015-04-23 16:14:22 +00:00
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package gregtech.api.interfaces;
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import gregtech.api.items.GT_MetaGenerated_Tool;
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import net.minecraft.block.Block;
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import net.minecraft.enchantment.Enchantment;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.DamageSource;
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import net.minecraftforge.event.world.BlockEvent;
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2015-10-22 02:06:25 +00:00
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import java.util.List;
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2015-04-23 16:14:22 +00:00
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/**
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* The Stats for GT Tools. Not including any Material Modifiers.
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2015-10-22 02:06:25 +00:00
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* <p/>
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2015-04-23 16:14:22 +00:00
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* And this is supposed to not have any ItemStack Parameters as these are generic Stats.
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*/
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public interface IToolStats {
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2015-10-22 02:06:25 +00:00
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/**
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* Called when aPlayer crafts this Tool
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*/
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public void onToolCrafted(ItemStack aStack, EntityPlayer aPlayer);
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/**
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* Called when this gets added to a Tool Item
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*/
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public void onStatsAddedToTool(GT_MetaGenerated_Tool aItem, int aID);
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/**
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* @return Damage the Tool receives when breaking a Block. 100 is one Damage Point (or 100 EU).
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*/
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public int getToolDamagePerBlockBreak();
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/**
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* @return Damage the Tool receives when converting the drops of a Block. 100 is one Damage Point (or 100 EU).
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*/
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public int getToolDamagePerDropConversion();
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/**
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* @return Damage the Tool receives when being used as Container Item. 100 is one use, however it is usually 8 times more than normal.
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*/
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public int getToolDamagePerContainerCraft();
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/**
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* @return Damage the Tool receives when being used as Weapon, 200 is the normal Value, 100 for actual Weapons.
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*/
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public int getToolDamagePerEntityAttack();
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/**
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* @return Basic Quality of the Tool, 0 is normal. If increased, it will increase the general quality of all Tools of this Type. Decreasing is also possible.
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*/
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public int getBaseQuality();
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/**
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* @return The Damage Bonus for this Type of Tool against Mobs. 1.0F is normal punch.
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*/
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public float getBaseDamage();
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/**
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* @return This gets the Hurt Resistance time for Entities getting hit. (always does 1 as minimum)
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*/
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public int getHurtResistanceTime(int aOriginalHurtResistance, Entity aEntity);
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/**
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* @return This is a multiplier for the Tool Speed. 1.0F = no special Speed.
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*/
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public float getSpeedMultiplier();
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/**
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* @return This is a multiplier for the Tool Speed. 1.0F = no special Durability.
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*/
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public float getMaxDurabilityMultiplier();
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public DamageSource getDamageSource(EntityLivingBase aPlayer, Entity aEntity);
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public String getMiningSound();
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public String getCraftingSound();
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public String getEntityHitSound();
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public String getBreakingSound();
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public Enchantment[] getEnchantments(ItemStack aStack);
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public int[] getEnchantmentLevels(ItemStack aStack);
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/**
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* @return If this Tool can be used for blocking Damage like a Sword.
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*/
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public boolean canBlock();
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/**
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* @return If this Tool can be used as an RC Crowbar.
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*/
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public boolean isCrowbar();
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/**
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* @return If this Tool can be used as an RC Crowbar.
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*/
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public boolean isGrafter();
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/**
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* @return If this Tool can be used as Weapon i.e. if that is the main purpose.
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*/
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public boolean isWeapon();
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/**
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* @return If this Tool is a Ranged Weapon. Return false at isWeapon unless you have a Blade attached to your Bow/Gun or something
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*/
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public boolean isRangedWeapon();
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/**
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* @return If this Tool can be used as Weapon i.e. if that is the main purpose.
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*/
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public boolean isMiningTool();
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/**
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* aBlock.getHarvestTool(aMetaData) can return the following Values for example.
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* "axe", "pickaxe", "sword", "shovel", "hoe", "grafter", "saw", "wrench", "crowbar", "file", "hammer", "plow", "plunger", "scoop", "screwdriver", "sense", "scythe", "softhammer", "cutter", "plasmatorch"
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*
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* @return If this is a minable Block. Tool Quality checks (like Diamond Tier or something) are separate from this check.
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*/
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public boolean isMinableBlock(Block aBlock, byte aMetaData);
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/**
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* This lets you modify the Drop List, when this type of Tool has been used.
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*
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* @return the Amount of modified Items.
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*/
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public int convertBlockDrops(List<ItemStack> aDrops, ItemStack aStack, EntityPlayer aPlayer, Block aBlock, int aX, int aY, int aZ, byte aMetaData, int aFortune, boolean aSilkTouch, BlockEvent.HarvestDropsEvent aEvent);
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/**
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* @return Returns a broken Version of the Item.
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*/
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public ItemStack getBrokenItem(ItemStack aStack);
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/**
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* @return the Damage actually done to the Mob.
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*/
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public float getNormalDamageAgainstEntity(float aOriginalDamage, Entity aEntity, ItemStack aStack, EntityPlayer aPlayer);
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/**
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* @return the Damage actually done to the Mob.
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*/
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public float getMagicDamageAgainstEntity(float aOriginalDamage, Entity aEntity, ItemStack aStack, EntityPlayer aPlayer);
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public IIconContainer getIcon(boolean aIsToolHead, ItemStack aStack);
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public short[] getRGBa(boolean aIsToolHead, ItemStack aStack);
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2015-04-23 16:14:22 +00:00
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}
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