GT5-Unofficial/main/java/gregtech/api/interfaces/tileentity/IBasicEnergyContainer.java

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2015-04-23 16:14:22 +00:00
package gregtech.api.interfaces.tileentity;
/**
* Interface for internal Code, which is mainly used for independent Energy conversion.
*/
public interface IBasicEnergyContainer extends IEnergyConnected {
/**
* Gets if that Amount of Energy is stored inside the Machine.
* It is used for checking the contained Energy before consuming it.
* If this returns false, it will also give a Message inside the Scanner, that this Machine doesn't have enough Energy.
*/
public boolean isUniversalEnergyStored(long aEnergyAmount);
/**
* Gets the stored electric, kinetic or steam Energy (with EU as reference Value)
* Always returns the largest one.
*/
public long getUniversalEnergyStored();
/**
* Gets the largest electric, kinetic or steam Energy Capacity (with EU as reference Value)
*/
public long getUniversalEnergyCapacity();
/**
* Gets the amount of Energy Packets per tick.
*/
public long getOutputAmperage();
/**
* Gets the Output in EU/p.
*/
public long getOutputVoltage();
/**
* Gets the amount of Energy Packets per tick.
*/
public long getInputAmperage();
/**
* Gets the maximum Input in EU/p.
*/
public long getInputVoltage();
/**
* Decreases the Amount of stored universal Energy. If ignoring too less Energy, then it just sets the Energy to 0 and returns false.
*/
public boolean decreaseStoredEnergyUnits(long aEnergy, boolean aIgnoreTooLessEnergy);
/**
* Increases the Amount of stored electric Energy. If ignoring too much Energy, then the Energy Limit is just being ignored.
*/
public boolean increaseStoredEnergyUnits(long aEnergy, boolean aIgnoreTooMuchEnergy);
/**
* Drain Energy Call for Electricity.
*/
public boolean drainEnergyUnits(byte aSide, long aVoltage, long aAmperage);
/**
* returns the amount of Electricity, accepted by this Block the last 5 ticks as Average.
*/
public long getAverageElectricInput();
/**
* returns the amount of Electricity, outputted by this Block the last 5 ticks as Average.
*/
public long getAverageElectricOutput();
/**
* returns the amount of electricity contained in this Block, in EU units!
*/
public long getStoredEU();
/**
* returns the amount of electricity containable in this Block, in EU units!
*/
public long getEUCapacity();
/**
* returns the amount of Steam contained in this Block, in EU units!
*/
public long getStoredSteam();
/**
* returns the amount of Steam containable in this Block, in EU units!
*/
public long getSteamCapacity();
/**
* Increases stored Energy. Energy Base Value is in EU, even though it's Steam!
* @param aEnergy The Energy to add to the Machine.
* @param aIgnoreTooMuchEnergy if it shall ignore if it has too much Energy.
* @return if it was successful
*
* And yes, you can't directly decrease the Steam of a Machine. That is done by decreaseStoredEnergyUnits
*/
public boolean increaseStoredSteam(long aEnergy, boolean aIgnoreTooMuchEnergy);
}