GT5-Unofficial/src/main/java/gregtech/api/util/GT_CoverBehavior.java

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2015-04-23 16:14:22 +00:00
package gregtech.api.util;
import static gregtech.api.enums.GT_Values.E;
import gregtech.api.interfaces.tileentity.ICoverable;
import gregtech.api.objects.GT_ItemStack;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
import net.minecraftforge.fluids.Fluid;
/**
* For Covers with a special behavior.
*/
public abstract class GT_CoverBehavior {
/**
* Called by updateEntity inside the covered TileEntity. aCoverVariable is the Value you returned last time.
*/
public int doCoverThings(byte aSide, byte aInputRedstone, int aCoverID, int aCoverVariable, ICoverable aTileEntity, long aTimer) {
return aCoverVariable;
}
/**
* Called when someone rightclicks this Cover.
*
* return true, if something actually happens.
*/
public boolean onCoverRightclick(byte aSide, int aCoverID, int aCoverVariable, ICoverable aTileEntity, EntityPlayer aPlayer, float aX, float aY, float aZ) {
return false;
}
/**
* Called when someone rightclicks this Cover Client Side
*
* return true, if something actually happens.
*/
public boolean onCoverRightclickClient(byte aSide, ICoverable aTileEntity, EntityPlayer aPlayer, float aX, float aY, float aZ) {
return false;
}
/**
* Called when someone rightclicks this Cover with a Screwdriver. Doesn't call @onCoverRightclick in this Case.
*
* return the new Value of the Cover Variable
*/
public int onCoverScrewdriverclick(byte aSide, int aCoverID, int aCoverVariable, ICoverable aTileEntity, EntityPlayer aPlayer, float aX, float aY, float aZ) {
return aCoverVariable;
}
/**
* Checks if the Cover can be placed on this.
*/
public boolean isCoverPlaceable(byte aSide, GT_ItemStack aStack, ICoverable aTileEntity) {
return true;
}
/**
* Removes the Cover if this returns true, or if aForced is true.
* Doesn't get called when the Machine Block is getting broken, only if you break the Cover away from the Machine.
*/
public boolean onCoverRemoval(byte aSide, int aCoverID, int aCoverVariable, ICoverable aTileEntity, boolean aForced) {
return true;
}
/**
* Gives a small Text for the status of the Cover.
*/
public String getDescription(byte aSide, int aCoverID, int aCoverVariable, ICoverable aTileEntity) {
return E;
}
/**
* How Blast Proof the Cover is. 30 is normal.
*/
public float getBlastProofLevel(byte aSide, int aCoverID, int aCoverVariable, ICoverable aTileEntity) {
return 10.0F;
}
/**
* If it lets RS-Signals into the Block
*
* This is just Informative so that Machines know if their Redstone Input is blocked or not
*/
public boolean letsRedstoneGoIn(byte aSide, int aCoverID, int aCoverVariable, ICoverable aTileEntity) {
return false;
}
/**
* If it lets RS-Signals out of the Block
*/
public boolean letsRedstoneGoOut(byte aSide, int aCoverID, int aCoverVariable, ICoverable aTileEntity) {
return false;
}
/**
* If it lets Fibre-Signals into the Block
*
* This is just Informative so that Machines know if their Redstone Input is blocked or not
*/
public boolean letsFibreGoIn(byte aSide, int aCoverID, int aCoverVariable, ICoverable aTileEntity) {
return false;
}
/**
* If it lets Fibre-Signals out of the Block
*/
public boolean letsFibreGoOut(byte aSide, int aCoverID, int aCoverVariable, ICoverable aTileEntity) {
return false;
}
/**
* If it lets Energy into the Block
*/
public boolean letsEnergyIn(byte aSide, int aCoverID, int aCoverVariable, ICoverable aTileEntity) {
return false;
}
/**
* If it lets Energy out of the Block
*/
public boolean letsEnergyOut(byte aSide, int aCoverID, int aCoverVariable, ICoverable aTileEntity) {
return false;
}
/**
* If it lets Liquids into the Block, aFluid can be null meaning if this is generally allowing Fluids or not.
*/
public boolean letsFluidIn(byte aSide, int aCoverID, int aCoverVariable, Fluid aFluid, ICoverable aTileEntity) {
return false;
}
/**
* If it lets Liquids out of the Block, aFluid can be null meaning if this is generally allowing Fluids or not.
*/
public boolean letsFluidOut(byte aSide, int aCoverID, int aCoverVariable, Fluid aFluid, ICoverable aTileEntity) {
return false;
}
/**
* If it lets Items into the Block, aSlot = -1 means if it is generally accepting Items (return false for no Interaction at all), aSlot = -2 means if it would accept for all Slots (return true to skip the Checks for each Slot).
*/
public boolean letsItemsIn(byte aSide, int aCoverID, int aCoverVariable, int aSlot, ICoverable aTileEntity) {
return false;
}
/**
* If it lets Items out of the Block, aSlot = -1 means if it is generally accepting Items (return false for no Interaction at all), aSlot = -2 means if it would accept for all Slots (return true to skip the Checks for each Slot).
*/
public boolean letsItemsOut(byte aSide, int aCoverID, int aCoverVariable, int aSlot, ICoverable aTileEntity) {
return false;
}
/**
* If it lets you rightclick the Machine normally
*/
public boolean isGUIClickable(byte aSide, int aCoverID, int aCoverVariable, ICoverable aTileEntity) {
return false;
}
/**
* Needs to return true for Covers, which have a Redstone Output on their Facing.
*/
public boolean manipulatesSidedRedstoneOutput(byte aSide, int aCoverID, int aCoverVariable, ICoverable aTileEntity) {
return false;
}
/**
* if this Cover should let Pipe Connections look connected even if it is not the case.
*/
public boolean alwaysLookConnected(byte aSide, int aCoverID, int aCoverVariable, ICoverable aTileEntity) {
return false;
}
/**
* Called to determine the incoming Redstone Signal of a Machine.
* Returns the original Redstone per default.
* The Cover should @letsRedstoneGoIn or the aInputRedstone Parameter is always 0.
*/
public byte getRedstoneInput(byte aSide, byte aInputRedstone, int aCoverID, int aCoverVariable, ICoverable aTileEntity) {
return letsRedstoneGoIn(aSide, aCoverID, aCoverVariable, aTileEntity)?aInputRedstone:0;
}
/**
* Gets the Tick Rate for doCoverThings of the Cover
*
* 0 = No Ticks! Yes, 0 is Default, you have to override this
*/
public int getTickRate(byte aSide, int aCoverID, int aCoverVariable, ICoverable aTileEntity) {
return 0;
}
/**
* If this is a simple Cover, which can also be used on Bronze Machines and similar.
*/
public boolean isSimpleCover() {
return false;
}
/**
* The MC Color of this Lens. -1 for no Color (meaning this isn't a Lens then).
*/
public byte getLensColor(byte aSide, int aCoverID, int aCoverVariable, ICoverable aTileEntity) {
return -1;
}
/**
* @return the ItemStack dropped by this Cover
*/
public ItemStack getDrop(byte aSide, int aCoverID, int aCoverVariable, ICoverable aTileEntity) {
return GT_OreDictUnificator.get(true, aTileEntity.getCoverItemAtSide(aSide));
}
/**
* @return sets the Cover upon placement.
*/
public void placeCover(byte aSide, ItemStack aCover, ICoverable aTileEntity) {
aTileEntity.setCoverIDAtSide(aSide, GT_Utility.stackToInt(aCover));
}
}