GT5-Unofficial/main/java/gregtech/api/gui/GT_Container_BasicTank.java

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package gregtech.api.gui;
import gregtech.api.interfaces.tileentity.IGregTechTileEntity;
import gregtech.api.metatileentity.implementations.GT_MetaTileEntity_BasicTank;
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import gregtech.common.tileentities.storage.GT_MetaTileEntity_QuantumChest;
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import java.util.Iterator;
import net.minecraft.entity.player.InventoryPlayer;
import net.minecraft.inventory.ICrafting;
import net.minecraft.inventory.Slot;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
/**
* NEVER INCLUDE THIS FILE IN YOUR MOD!!!
*
* The Container I use for all my Basic Tanks
*/
public class GT_Container_BasicTank extends GT_ContainerMetaTile_Machine {
public GT_Container_BasicTank(InventoryPlayer aInventoryPlayer, IGregTechTileEntity aTileEntity) {
super(aInventoryPlayer, aTileEntity);
}
@Override
public void addSlots(InventoryPlayer aInventoryPlayer) {
addSlotToContainer(new Slot(mTileEntity, 0, 80, 17));
addSlotToContainer(new GT_Slot_Output(mTileEntity, 1, 80, 53));
addSlotToContainer(new GT_Slot_Render(mTileEntity, 2, 59, 42));
}
public int mContent = 0;
@Override
public void detectAndSendChanges() {
super.detectAndSendChanges();
if (mTileEntity.isClientSide() || mTileEntity.getMetaTileEntity() == null) return;
if (((GT_MetaTileEntity_BasicTank)mTileEntity.getMetaTileEntity()).mFluid != null)
mContent = ((GT_MetaTileEntity_BasicTank)mTileEntity.getMetaTileEntity()).mFluid.amount;
else
mContent = 0;
Iterator var2 = this.crafters.iterator();
while (var2.hasNext()) {
ICrafting var1 = (ICrafting)var2.next();
var1.sendProgressBarUpdate(this, 100, mContent & 65535);
var1.sendProgressBarUpdate(this, 101, mContent >>> 16);
}
}
@Override
@SideOnly(Side.CLIENT)
public void updateProgressBar(int par1, int par2) {
super.updateProgressBar(par1, par2);
switch (par1) {
case 100: mContent = mContent & -65536 | par2; break;
case 101: mContent = mContent & 65535 | par2 << 16; break;
}
}
@Override
public int getSlotCount() {
return 2;
}
@Override
public int getShiftClickSlotCount() {
return 1;
}
}