22 lines
749 B
Java
22 lines
749 B
Java
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package gregtech.api.gui;
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import net.minecraft.inventory.IInventory;
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import net.minecraft.item.ItemStack;
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import net.minecraft.tileentity.TileEntity;
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public class GT_Slot_Render extends GT_Slot_Holo {
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public GT_Slot_Render(IInventory par1iInventory, int par2, int par3, int par4) {
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super(par1iInventory, par2, par3, par4, false, false, 0);
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}
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/**
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* NEI has a nice and "useful" Delete-All Function, which would delete the Content of this Slot. This is here to prevent that.
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*/
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@Override
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public void putStack(ItemStack aStack) {
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if (inventory instanceof TileEntity && ((TileEntity)inventory).getWorldObj().isRemote) {
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inventory.setInventorySlotContents(getSlotIndex(), aStack);
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}
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onSlotChanged();
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}
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}
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