Some number tweaks.
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8155db316e
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02cbc57444
1 changed files with 9 additions and 10 deletions
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@ -1531,8 +1531,8 @@ public class GT_Utility {
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if(GT_Proxy.chunkData.containsKey(tPos)){
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tInts = GT_Proxy.chunkData.get(tPos);
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if(tInts.length>0){
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int type=tInts[0]>>24;
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int amnt=tInts[0]-(type<<24)-sub;
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int type=tInts[0]>>27;
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int amnt=tInts[0]-(type<<27)-sub;
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if(type==0){//update old thing //IGNORES SAVE - chunk must be updated
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//here i don't care about type it will be added
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if(amnt<=0) tInts[0] = 0;
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@ -1540,8 +1540,8 @@ public class GT_Utility {
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return setUndergroundOilFromOld(aWorld,aX,aZ,tPos,tInts);//compatibility thing
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}
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if(save){//obvious?
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if(amnt<=0) tInts[0] = type << 24;
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else tInts[0] = (type << 24) + amnt;
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if(amnt<=0) tInts[0] = type << 27;
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else tInts[0] = (type << 27) + amnt;
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GT_Proxy.chunkData.remove(tPos);
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GT_Proxy.chunkData.put(tPos, tInts);
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}
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@ -1569,10 +1569,8 @@ public class GT_Utility {
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private static FluidStack setUndergroundOil(World aWorld, int aX, int aZ,ChunkPosition tPos,int[] tInts) {
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XSTR tRandom = new XSTR((aWorld.getSeed() + (aX / 6) + (7 * (aZ / 6))));
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int type=tRandom.nextInt(5);//type slowly changes
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int amnt=tRandom.nextInt(50);//Big value slowly changes
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tRandom = new XSTR();//small value is rapid changing,hence regen the seed from time
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amnt = (int) (Math.pow(amnt+tRandom.nextDouble(), 5) / 100);
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//max is 51^5/100 roughly uses 22 bits
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int amnt = (int) (Math.pow(2+tRandom.nextInt(48)+(new XSTR()).nextDouble(), 5))>>5;// /32 upped a bit
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//max is 51^5/32 roughly uses 24 bits
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FluidStack tFluidStack;
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switch (type) {//0 is old system
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case 1:
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@ -1592,12 +1590,13 @@ public class GT_Utility {
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tFluidStack=new FluidStack(Materials.NatruralGas.mGas,amnt);//5
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}
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tInts[0]=(type<<24)+amnt;
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tInts[0]=(type<<27)+amnt;//here since the switch changes type
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GT_Proxy.chunkData.put(tPos, tInts);
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return tFluidStack;
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}
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private static FluidStack setUndergroundOilFromOld(World aWorld, int aX, int aZ,ChunkPosition tPos,int[] tInts) {
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//max was 51^5/100 roughly uses 22 bits
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FluidStack tFluidStack;
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int type=new Random((aWorld.getSeed() + (aX / 6) + (7 * (aZ / 6)))).nextInt(4);//Get old type of fluid
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//this gives value from 0 to 3 :D
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@ -1619,7 +1618,7 @@ public class GT_Utility {
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type=4;
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tFluidStack = new FluidStack(Materials.Oil.mFluid,tInts[0]);
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}
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tInts[0]+=type<<24;
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tInts[0]+=type<<27;
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GT_Proxy.chunkData.remove(tPos);
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GT_Proxy.chunkData.put(tPos, tInts);
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return tFluidStack;
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