Plasma turbine fixes
* Math fixes (no more crazy output numbers) * getAverage() references removed * multiple input hatch support (first fluid-type handled only in case user tries to fuel with different-valued plasma types simultaneously) * 125% maximum overflow inefficiency
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1 changed files with 44 additions and 16 deletions
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@ -70,19 +70,47 @@ public class GT_MetaTileEntity_LargeTurbine_Plasma extends GT_MetaTileEntity_Lar
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@Override
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@Override
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int fluidIntoPower(ArrayList<FluidStack> aFluids, int aOptFlow, int aBaseEff) {
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int fluidIntoPower(ArrayList<FluidStack> aFluids, int aOptFlow, int aBaseEff) {
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int tEU=0;
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int tOut=0;
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aOptFlow *= 40;
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int tOptFlow = aOptFlow * 40;
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int tEU = 0;
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boolean b = false;
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for(int i=0;i<aFluids.size();i++){
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int actualOptimalFlow = 0;
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int fuelValue = getFuelValue(aFluids.get(i));
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if(fuelValue>0&&depleteInput(new FluidStack(aFluids.get(i),Math.max(tOptFlow/(fuelValue*2),1)))){
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if (aFluids.size() >= 1) {
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tEU += tOptFlow/2;}
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FluidStack firstFuelType = new FluidStack(aFluids.get(0), 0); // Identify a SINGLE type of fluid to process. Doesn't matter which one. Ignore the rest!
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int fuelValue = getFuelValue(firstFuelType);
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actualOptimalFlow = (int) (aOptFlow / fuelValue);
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int remainingFlow = (int) (actualOptimalFlow * 1.25f); // Allowed to use up to 125% of optimal flow. Variable required outside of loop for multi-hatch scenarios.
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int flow = 0;
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int totalFlow = 0;
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for (int i = 0; i < aFluids.size(); i++) {
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if (aFluids.get(i).isFluidEqual(firstFuelType)) {
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flow = aFluids.get(i).amount; // Get all (steam) in hatch
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flow = Math.min(flow, Math.min(remainingFlow, (int) (actualOptimalFlow * 1.25f))); // try to use up to 125% of optimal flow w/o exceeding remainingFlow
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depleteInput(new FluidStack(aFluids.get(i), flow)); // deplete that amount
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remainingFlow -= flow; // track amount we're allowed to continue depleting from hatches
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totalFlow += flow; // track total input used
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}
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}
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if(tEU>0)b=true;
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}
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tEU = getAverage(tEU);
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if(b&&tEU<=0)tEU=3;
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tEU = (int) (Math.min((float) actualOptimalFlow, totalFlow) * fuelValue);
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return tEU * aBaseEff / 10000;
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if (totalFlow != actualOptimalFlow) {
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float efficiency = 1.0f - Math.abs(((totalFlow - (float) actualOptimalFlow) / actualOptimalFlow));
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if (efficiency < 0)
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efficiency = 0; // Can happen with really ludicrously poor inefficiency.
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tEU *= efficiency;
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tEU = Math.max(1, tEU * aBaseEff / 10000);
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} else {
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tEU = tEU * aBaseEff / 10000;
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}
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return tEU;
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}
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return 0;
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}
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}
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