Change Oil Cracker tooltip to match reality (and vice versa)

Oil Cracker only allows Maint/Energy hatches in the middle ring. Input and output hatches can be anywhere on the sides.

Minimum casing count is changed to 18 to match the tooltip, rather than increase the tooltip to 19. This allows two input and output hatches on either side, for when you want to run two cracking recipes with the same cracker.

(It turns out the cracker doesn't care which hatch the inputs and hydro/steam are put into. I don't really care either!)
This commit is contained in:
David Vierra 2016-12-05 18:29:56 -10:00 committed by Blood-Asp
parent dcf348a7e1
commit 0cd2371e3b

View file

@ -35,11 +35,11 @@ public class GT_MetaTileEntity_OilCracker extends GT_MetaTileEntity_MultiBlockBa
"Cracks heavy oil into lighter parts",
"Size(WxHxD): 5x3x3 (Hollow), Controller (Front center)",
"Ring of 8 Cupronickel Coils (Each side of Controller)",
"1x Input Hatch (Left side middle)",
"1x Input Hatch (Any left side casing)",
"1x Input Hatch (Any middle ring casing)",
"1x Output Hatch (Right side middle)",
"1x Maintenance Hatch (Any casing)",
"1x Energy Hatch (Any casing)",
"1x Output Hatch (Any right side casing)",
"1x Maintenance Hatch (Any middle ring casing)",
"1x Energy Hatch (Any middle ring casing)",
"Clean Stainless Steel Casings for the rest (18 at least!)",
"Optional Steam(50% less EU/t) or Hydrogen(30% more output)"};
}
@ -207,7 +207,7 @@ public class GT_MetaTileEntity_OilCracker extends GT_MetaTileEntity_MultiBlockBa
}
}
}
if (amount < 19) return false;
if (amount < 18) return false;
return true;
}