Add Copper to RedAlloy

This commit is contained in:
Dream-Master 2016-10-30 16:25:37 +01:00
parent 6b9799d64c
commit 0f529d90f3

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@ -598,7 +598,7 @@ public enum Materials implements IColorModulationContainer, ISubTagContainer {
AstralSilver ( 333, TextureSet.SET_SHINY , 10.0F, 64, 2, 1|2 |64 , 230, 230, 255, 0, "Astral Silver" , 0, 0, -1, 0, false, false, 4, 3, 2, Dyes.dyeWhite , 2, Arrays.asList(new MaterialStack(Silver, 2), new MaterialStack(Thaumium, 1))), AstralSilver ( 333, TextureSet.SET_SHINY , 10.0F, 64, 2, 1|2 |64 , 230, 230, 255, 0, "Astral Silver" , 0, 0, -1, 0, false, false, 4, 3, 2, Dyes.dyeWhite , 2, Arrays.asList(new MaterialStack(Silver, 2), new MaterialStack(Thaumium, 1))),
//Midasium ( 332, TextureSet.SET_SHINY , 12.0F, 64, 2, 1|2 |8 |64 , 255, 200, 40, 0, "Midasium" , 0, 0, -1, 0, false, false, 4, 3, 2, Dyes.dyeOrange , 2, Arrays.asList(new MaterialStack(Gold, 2), new MaterialStack(Thaumium, 1))), //Midasium ( 332, TextureSet.SET_SHINY , 12.0F, 64, 2, 1|2 |8 |64 , 255, 200, 40, 0, "Midasium" , 0, 0, -1, 0, false, false, 4, 3, 2, Dyes.dyeOrange , 2, Arrays.asList(new MaterialStack(Gold, 2), new MaterialStack(Thaumium, 1))),
BlueAlloy ( 309, TextureSet.SET_DULL , 1.0F, 0, 0, 1|2 , 100, 180, 255, 0, "Blue Alloy" , 0, 0, -1, 0, false, false, 3, 5, 1, Dyes.dyeLightBlue , 2, Arrays.asList(new MaterialStack(Silver, 1), new MaterialStack(Nikolite, 4)), Arrays.asList(new TC_AspectStack(TC_Aspects.ELECTRUM, 3))), BlueAlloy ( 309, TextureSet.SET_DULL , 1.0F, 0, 0, 1|2 , 100, 180, 255, 0, "Blue Alloy" , 0, 0, -1, 0, false, false, 3, 5, 1, Dyes.dyeLightBlue , 2, Arrays.asList(new MaterialStack(Silver, 1), new MaterialStack(Nikolite, 4)), Arrays.asList(new TC_AspectStack(TC_Aspects.ELECTRUM, 3))),
RedAlloy ( 308, TextureSet.SET_DULL , 1.0F, 0, 0, 1|2 , 200, 0, 0, 0, "Red Alloy" , 0, 0, -1, 0, false, false, 3, 5, 1, Dyes.dyeRed , 2, Arrays.asList(new MaterialStack(Metal, 1), new MaterialStack(Redstone, 4)), Arrays.asList(new TC_AspectStack(TC_Aspects.MACHINA, 3))), RedAlloy ( 308, TextureSet.SET_DULL , 1.0F, 0, 0, 1|2 , 200, 0, 0, 0, "Red Alloy" , 0, 0, -1, 0, false, false, 3, 5, 1, Dyes.dyeRed , 2, Arrays.asList(new MaterialStack(Copper, 1), new MaterialStack(Redstone, 4)), Arrays.asList(new TC_AspectStack(TC_Aspects.MACHINA, 3))),
CobaltBrass ( 343, TextureSet.SET_METALLIC , 8.0F, 256, 2, 1|2 |64|128 , 180, 180, 160, 0, "Cobalt Brass" , 0, 0, -1, 0, false, false, 3, 1, 1, Dyes.dyeOrange , 2, Arrays.asList(new MaterialStack(Brass, 7), new MaterialStack(Aluminium, 1), new MaterialStack(Cobalt, 1))), CobaltBrass ( 343, TextureSet.SET_METALLIC , 8.0F, 256, 2, 1|2 |64|128 , 180, 180, 160, 0, "Cobalt Brass" , 0, 0, -1, 0, false, false, 3, 1, 1, Dyes.dyeOrange , 2, Arrays.asList(new MaterialStack(Brass, 7), new MaterialStack(Aluminium, 1), new MaterialStack(Cobalt, 1))),
Phosphorus ( 534, TextureSet.SET_FLINT , 1.0F, 0, 2, 1 |4|8|16 , 255, 255, 0, 0, "Phosphorus" , 0, 0, -1, 0, false, false, 3, 1, 1, Dyes.dyeYellow , 2, Arrays.asList(new MaterialStack(Calcium, 3), new MaterialStack(Phosphate, 2))), Phosphorus ( 534, TextureSet.SET_FLINT , 1.0F, 0, 2, 1 |4|8|16 , 255, 255, 0, 0, "Phosphorus" , 0, 0, -1, 0, false, false, 3, 1, 1, Dyes.dyeYellow , 2, Arrays.asList(new MaterialStack(Calcium, 3), new MaterialStack(Phosphate, 2))),
Basalt ( 844, TextureSet.SET_ROUGH , 1.0F, 0, 1, 1 , 30, 20, 20, 0, "Basalt" , 0, 0, -1, 0, false, false, 2, 1, 1, Dyes.dyeBlack , 2, Arrays.asList(new MaterialStack(Olivine, 1), new MaterialStack(Calcite, 3), new MaterialStack(Flint, 8), new MaterialStack(DarkAsh, 4)), Arrays.asList(new TC_AspectStack(TC_Aspects.TENEBRAE, 1))), Basalt ( 844, TextureSet.SET_ROUGH , 1.0F, 0, 1, 1 , 30, 20, 20, 0, "Basalt" , 0, 0, -1, 0, false, false, 2, 1, 1, Dyes.dyeBlack , 2, Arrays.asList(new MaterialStack(Olivine, 1), new MaterialStack(Calcite, 3), new MaterialStack(Flint, 8), new MaterialStack(DarkAsh, 4)), Arrays.asList(new TC_AspectStack(TC_Aspects.TENEBRAE, 1))),