Revert acciential change to UO

This commit is contained in:
Technus 2017-09-14 22:44:47 +02:00
parent af5b360508
commit 113a4506e3

View file

@ -55,9 +55,9 @@ public class GT_UndergroundOil {
} }
//GEN IT TO GET OBJECT... //GEN IT TO GET OBJECT...
final XSTR tRandom = new XSTR(aWorld.getSeed() + aWorld.provider.dimensionId * 2 + final XSTR tRandom = new XSTR( (aWorld.getSeed() + aWorld.provider.dimensionId * 2 +
(chunk.getChunkCoordIntPair().chunkXPos>>3) + ((int)Math.floor((double)chunk.getChunkCoordIntPair().chunkXPos/(double)6)) +
8267 * (chunk.getChunkCoordIntPair().chunkZPos>>3)); (7 * ((int)Math.floor((double)chunk.getChunkCoordIntPair().chunkZPos/6)))));
GT_UO_Fluid uoFluid = GT_Mod.gregtechproxy.mUndergroundOil.GetDimension(aWorld.provider.dimensionId).getRandomFluid(tRandom); GT_UO_Fluid uoFluid = GT_Mod.gregtechproxy.mUndergroundOil.GetDimension(aWorld.provider.dimensionId).getRandomFluid(tRandom);
//Fluid stack holder //Fluid stack holder