From 1af33411d201a2170a845e8f10d78260f5cad139 Mon Sep 17 00:00:00 2001 From: Blood-Asp Date: Wed, 31 May 2017 18:53:56 +0200 Subject: [PATCH] Disable switching armor gui because of broken sync --- .../gregtech/common/items/armor/ModularArmor_Item.java | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/src/main/java/gregtech/common/items/armor/ModularArmor_Item.java b/src/main/java/gregtech/common/items/armor/ModularArmor_Item.java index ef961b94..761f263d 100644 --- a/src/main/java/gregtech/common/items/armor/ModularArmor_Item.java +++ b/src/main/java/gregtech/common/items/armor/ModularArmor_Item.java @@ -270,10 +270,10 @@ public class ModularArmor_Item extends ItemArmor implements ISpecialArmor, IGogg } aPlayer.openGui(GT_Values.GT, openGuiNr+(typeMod), aWorld, (int) aPlayer.posX, (int) aPlayer.posY, (int) aPlayer.posZ); } - if(data.helmet!=null&&data.helmet.openGui){data.helmet.openGui=false;aPlayer.openGui(GT_Values.GT, openGuiNr+400, aWorld, (int) aPlayer.posX, (int) aPlayer.posY, (int) aPlayer.posZ);} - if(data.chestplate!=null&&data.chestplate.openGui){data.chestplate.openGui=false;aPlayer.openGui(GT_Values.GT, openGuiNr+300, aWorld, (int) aPlayer.posX, (int) aPlayer.posY, (int) aPlayer.posZ);} - if(data.leggings!=null&&data.leggings.openGui){data.leggings.openGui=false;aPlayer.openGui(GT_Values.GT, openGuiNr+200, aWorld, (int) aPlayer.posX, (int) aPlayer.posY, (int) aPlayer.posZ);} - if(data.boots!=null&&data.boots.openGui){data.boots.openGui=false;aPlayer.openGui(GT_Values.GT, openGuiNr+100, aWorld, (int) aPlayer.posX, (int) aPlayer.posY, (int) aPlayer.posZ);} +// if(data.helmet!=null&&data.helmet.openGui){data.helmet.openGui=false;aPlayer.openGui(GT_Values.GT, openGuiNr+400, aWorld, (int) aPlayer.posX, (int) aPlayer.posY, (int) aPlayer.posZ);} +// if(data.chestplate!=null&&data.chestplate.openGui){data.chestplate.openGui=false;aPlayer.openGui(GT_Values.GT, openGuiNr+300, aWorld, (int) aPlayer.posX, (int) aPlayer.posY, (int) aPlayer.posZ);} +// if(data.leggings!=null&&data.leggings.openGui){data.leggings.openGui=false;aPlayer.openGui(GT_Values.GT, openGuiNr+200, aWorld, (int) aPlayer.posX, (int) aPlayer.posY, (int) aPlayer.posZ);} +// if(data.boots!=null&&data.boots.openGui){data.boots.openGui=false;aPlayer.openGui(GT_Values.GT, openGuiNr+100, aWorld, (int) aPlayer.posX, (int) aPlayer.posY, (int) aPlayer.posZ);} // Night Vision if (timer >= 200) { timer = 0;