Merge pull request #1 from Blood-Asp/master

Merging or totally fucking up, one or the other.
This commit is contained in:
pyure 2015-08-12 14:28:52 -04:00
commit 1b3e6ef291
2 changed files with 44 additions and 23 deletions

View file

@ -121,18 +121,28 @@ public class GT_MetaTileEntity_HeatExchanger extends GT_MetaTileEntity_MultiBloc
return usage;
}
public boolean onRunningTick(ItemStack aStack)
{
if (this.mEUt > 0)
{
int tGeneratedEU = (int)(this.mEUt * 2L * this.mEfficiency / 10000L);
public boolean onRunningTick(ItemStack aStack) {
if (this.mEUt > 0) {
int tGeneratedEU = (int) (this.mEUt * 2L * this.mEfficiency / 10000L); // APPROXIMATELY how much steam to generate.
if (tGeneratedEU > 0) {
if (depleteInput(GT_ModHandler.getDistilledWater(useWater(((float)(superheated ? tGeneratedEU/2 :tGeneratedEU) + 160f) / 160f)))) {
if(superheated){addOutput(FluidRegistry.getFluidStack("ic2superheatedsteam", tGeneratedEU/2));
}else{
addOutput(GT_ModHandler.getSteam(tGeneratedEU));}
if (superheated)
tGeneratedEU /= 2; // We produce half as much superheated steam if necessary
int distilledConsumed = useWater(tGeneratedEU / 160f); // how much distilled water to consume
tGeneratedEU = distilledConsumed * 160; // EXACTLY how much steam to generate, producing a perfect 1:160 ratio with distilled water consumption
FluidStack distilledStack = GT_ModHandler.getDistilledWater(distilledConsumed);
if (depleteInput(distilledStack)) // Consume the distilled water
{
if (superheated) {
addOutput(FluidRegistry.getFluidStack("ic2superheatedsteam", tGeneratedEU)); // Generate superheated steam
} else {
addOutput(GT_ModHandler.getSteam(tGeneratedEU)); // Generate regular steam
}
} else {
explodeMultiblock();
explodeMultiblock(); // Generate crater
}
}
return true;

View file

@ -67,21 +67,32 @@ public class GT_MetaTileEntity_LargeTurbine_Steam extends GT_MetaTileEntity_Larg
@Override
int fluidIntoPower(ArrayList<FluidStack> aFluids, int aOptFlow, int aBaseEff) {
int tEU=0;
int tOut=0;
for(int i=0;i<aFluids.size();i++){
int averageFlow = 0; // To prevent closed water loops from breaking. EU is based on average flow
int totalFlow = 0; // Byproducts are based on actual flow
int flow = 0;
int remainingFlow = (int)(aOptFlow * 1.25f); // Allowed to use up to 125% of optimal flow. Variable required outside of loop for multi-hatch scenarios.
for(int i=0;i<aFluids.size() && remainingFlow > 0;i++){ // loop through each hatch; extract inputs and track totals.
if(aFluids.get(i).getFluid().getUnlocalizedName(aFluids.get(i)).equals("fluid.steam")||aFluids.get(i).getFluid().getUnlocalizedName(aFluids.get(i)).equals("ic2.fluidSteam")){
tOut = Math.min((int)(aOptFlow*1.5f),aFluids.get(i).amount);
depleteInput(new FluidStack(aFluids.get(i), tOut));
flow = aFluids.get(i).amount; // Get all (steam) in hatch
flow = Math.min(flow, Math.min(remainingFlow, (int)( aOptFlow * 1.25f))); // try to use up to 125% of optimal flow w/o exceeding remainingFlow
depleteInput(new FluidStack(aFluids.get(i), flow)); // deplete that amount
remainingFlow -= flow; // track amount we're allowed to continue depleting from hatches
totalFlow += flow; // track total input used
}
}
tOut = getAverage(tOut);
tEU = Math.min(aOptFlow,tOut);
addOutput(GT_ModHandler.getDistilledWater(useWater(tOut/160.0f)));
if(tOut>0&&tOut<aOptFlow){
tEU = tEU*(tOut*100/aOptFlow)+3;
}
return tEU * aBaseEff / 20000;
averageFlow = getAverage(totalFlow); // calculate recent average usage for power output purposes but NOT byproduct generation. We used what we used, and get byproducts from that.
tEU = Math.min(aOptFlow, averageFlow);
addOutput(GT_ModHandler.getDistilledWater(useWater(totalFlow/160.0f)));
if(averageFlow > 0 && averageFlow != aOptFlow){
float efficiency = 1.0f - Math.abs(((averageFlow - (float)aOptFlow) / aOptFlow));
tEU *= efficiency;
tEU = Math.max(1, tEU * aBaseEff / 20000);
}
else {
tEU = tEU * aBaseEff / 20000;
}
return tEU;
}
}