Fixed load textures

This commit is contained in:
MIUI Russia 2016-03-01 23:07:54 +03:00
parent a475c87f17
commit 1e747853c4

View file

@ -59,7 +59,7 @@ public class GuiElectricArmor1 extends GuiContainer {
@Override
protected void drawGuiContainerBackgroundLayer(float p_146976_1_, int p_146976_2_, int p_146976_3_) {
GL11.glColor4f(1F, 1F, 1F, 1F);
this.mc.getTextureManager().bindTexture(new ResourceLocation("gtextras", "textures/gui/armorgui3x4.png"));
this.mc.getTextureManager().bindTexture(new ResourceLocation("gregtech", "textures/gui/armorgui3x4.png"));
int xStart = (width - xSize) / 2;
int yStart = (height - ySize) / 2;
//Draw background