Fixed load textures
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1 changed files with 1 additions and 1 deletions
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@ -59,7 +59,7 @@ public class GuiElectricArmor1 extends GuiContainer {
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@Override
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protected void drawGuiContainerBackgroundLayer(float p_146976_1_, int p_146976_2_, int p_146976_3_) {
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GL11.glColor4f(1F, 1F, 1F, 1F);
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this.mc.getTextureManager().bindTexture(new ResourceLocation("gtextras", "textures/gui/armorgui3x4.png"));
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this.mc.getTextureManager().bindTexture(new ResourceLocation("gregtech", "textures/gui/armorgui3x4.png"));
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int xStart = (width - xSize) / 2;
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int yStart = (height - ySize) / 2;
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//Draw background
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