Less annoying pollution

This commit is contained in:
Technus 2016-10-03 01:24:40 +02:00
parent 5eb2065bd5
commit 21c62c1848

View file

@ -76,7 +76,7 @@ public class GT_Pollution {
List<EntityLivingBase> tEntitys = aWorld.getEntitiesWithinAABB(EntityLivingBase.class, chunk);
for(EntityLivingBase tEnt : tEntitys){
if(tRan.nextInt(tPollution/25000) > 10){
tEnt.addPotionEffect(new PotionEffect(Potion.blindness.id, (int)Math.max((long)tPollution/500,1000), 1));
tEnt.addPotionEffect(new PotionEffect(Potion.blindness.id, (int)Math.max((long)tPollution/1000,1000), 1));
}
}
// Poison effects
@ -85,7 +85,7 @@ public class GT_Pollution {
//List<EntityLiving> tEntitys = aWorld.getEntitiesWithinAABB(EntityLiving.class, chunk);
for(EntityLivingBase tEnt : tEntitys){
if(tRan.nextInt(tPollution/25000) > 20){
tEnt.addPotionEffect(new PotionEffect(Potion.poison.id, (int)Math.max((long)tPollution/250,1000), 1));
tEnt.addPotionEffect(new PotionEffect(Potion.poison.id, (int)Math.max((long)tPollution/4000,1000), 1));
}
}
// killing plants