Minor change, can catch potential errors when the extraction val per tick is insane
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@ -72,7 +72,7 @@ public class GT_UndergroundOil {
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//do stuff on it if needed
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if(drainSpeedCoefficient>=0){
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if(fluidInChunk.amount<DIVIDER){
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if(fluidInChunk.amount<DIVIDER || fluidInChunk.amount<uoFluid.DecreasePerOperationAmount){
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fluidInChunk=null;
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tInts[GTOIL]=0;//so in next access it will stop way above
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}else{
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