Just let the progress time decided by the area. That's enough.

This commit is contained in:
Antifluxfield 2017-07-17 15:27:12 +08:00
parent d1671eaf33
commit 4d90afad87

View file

@ -82,8 +82,7 @@ public abstract class GT_MetaTileEntity_OilDrillBase extends GT_MetaTileEntity_D
this.mEfficiencyIncrease = 10000;
//T1 = 24; T2 = 96; T3 = 384
this.mEUt = 6 * (1 << (getMinTier() << 1));
//T1 = 160; T2 = 400; T3 = 640
this.mMaxProgresstime = isPickingPipes ? 80 / (1 << getMinTier()) : (240 * getMinTier() - 320);
this.mMaxProgresstime = (isPickingPipes ? 80 : 160 * getRangeInChunks() * getRangeInChunks()) / (1 << getMinTier());
long voltage = getMaxInputVoltage();
long overclockEu = V[Math.max(1, GT_Utility.getTier(voltage)) - 1];