Just let the progress time decided by the area. That's enough.
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@ -82,8 +82,7 @@ public abstract class GT_MetaTileEntity_OilDrillBase extends GT_MetaTileEntity_D
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this.mEfficiencyIncrease = 10000;
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//T1 = 24; T2 = 96; T3 = 384
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this.mEUt = 6 * (1 << (getMinTier() << 1));
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//T1 = 160; T2 = 400; T3 = 640
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this.mMaxProgresstime = isPickingPipes ? 80 / (1 << getMinTier()) : (240 * getMinTier() - 320);
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this.mMaxProgresstime = (isPickingPipes ? 80 : 160 * getRangeInChunks() * getRangeInChunks()) / (1 << getMinTier());
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long voltage = getMaxInputVoltage();
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long overclockEu = V[Math.max(1, GT_Utility.getTier(voltage)) - 1];
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