Draw the cross in the hint grid
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parent
ced4854069
commit
51334d19db
2 changed files with 74 additions and 16 deletions
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@ -89,19 +89,19 @@ public class GT_MetaPipeEntity_Fluid extends MetaPipeEntity {
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return new GT_MetaPipeEntity_Fluid(mName, mThickNess, mMaterial, mCapacity, mHeatResistance, mGasProof, mPipeAmount);
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}
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protected static final byte[][] sRestrictionArray = new byte[][]{
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{2, 3, 5, 4},
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{2, 3, 4, 5},
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{1, 0, 4, 5},
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{1, 0, 4, 5},
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{1, 0, 2, 3},
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{1, 0, 2, 3}};
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@Override
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public ITexture[] getTexture(IGregTechTileEntity aBaseMetaTileEntity, byte aSide, byte aConnections, byte aColorIndex, boolean aConnected, boolean aRedstone) {
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float tThickNess = getThickNess();
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if (mDisableInput == 0) return new ITexture[]{aConnected ? getBaseTexture(tThickNess, mPipeAmount, mMaterial, aColorIndex) : new GT_RenderedTexture(mMaterial.mIconSet.mTextures[OrePrefixes.pipe.mTextureIndex], Dyes.getModulation(aColorIndex, mMaterial.mRGBa))};
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byte tMask = 0;
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byte[][] sRestrictionArray = new byte[][]{
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{2, 3, 5, 4},
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{2, 3, 4, 5},
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{1, 0, 4, 5},
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{1, 0, 4, 5},
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{1, 0, 2, 3},
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{1, 0, 2, 3}
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};
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if (aSide >= 0 && aSide < 6) for (byte i = 0; i < 4; i++) if ((mDisableInput & (1 << sRestrictionArray[aSide][i])) != 0) tMask |= 1 << i;
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return new ITexture[]{aConnected ? getBaseTexture(tThickNess, mPipeAmount, mMaterial, aColorIndex) : new GT_RenderedTexture(mMaterial.mIconSet.mTextures[OrePrefixes.pipe.mTextureIndex], Dyes.getModulation(aColorIndex, mMaterial.mRGBa)), getRestrictorTexture(tMask)};
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}
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@ -137,14 +137,72 @@ public class GT_Client extends GT_Proxy
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GL11.glLineWidth(2.0F);
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GL11.glColor4f(0.0F, 0.0F, 0.0F, 0.5F);
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GL11.glBegin(1);
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GL11.glVertex3d(0.5D, 0.0D, -0.25D);
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GL11.glVertex3d(-0.5D, 0.0D, -0.25D);
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GL11.glVertex3d(0.5D, 0.0D, 0.25D);
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GL11.glVertex3d(-0.5D, 0.0D, 0.25D);
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GL11.glVertex3d(0.25D, 0.0D, -0.5D);
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GL11.glVertex3d(0.25D, 0.0D, 0.5D);
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GL11.glVertex3d(-0.25D, 0.0D, -0.5D);
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GL11.glVertex3d(-0.25D, 0.0D, 0.5D);
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GL11.glVertex3d(+.50D, .0D, -.25D);
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GL11.glVertex3d(-.50D, .0D, -.25D);
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GL11.glVertex3d(+.50D, .0D, +.25D);
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GL11.glVertex3d(-.50D, .0D, +.25D);
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GL11.glVertex3d(+.25D, .0D, -.50D);
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GL11.glVertex3d(+.25D, .0D, +.50D);
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GL11.glVertex3d(-.25D, .0D, -.50D);
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GL11.glVertex3d(-.25D, .0D, +.50D);
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int[][] GridSwitchArr = new int[][]{
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{0, 5, 3, 1, 2, 4},
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{5, 0, 1, 3, 2, 4},
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{1, 3, 0, 5, 2, 4},
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{3, 1, 5, 0, 2, 4},
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{4, 2, 3, 1, 0, 5},
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{2, 4, 3, 1, 5, 0},
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};
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switch (GridSwitchArr[aEvent.target.sideHit][GT_Utility.determineWrenchingSide((byte) aEvent.target.sideHit, (float) aEvent.target.hitVec.xCoord - (float) aEvent.target.blockX, (float) aEvent.target.hitVec.yCoord - (float) aEvent.target.blockY, (float) aEvent.target.hitVec.zCoord - (float) aEvent.target.blockZ)]) {
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case 0:
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GL11.glVertex3d(+.25D, .0D, +.25D);
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GL11.glVertex3d(-.25D, .0D, -.25D);
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GL11.glVertex3d(-.25D, .0D, +.25D);
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GL11.glVertex3d(+.25D, .0D, -.25D);
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break;
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case 1:
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GL11.glVertex3d(-.25D, .0D, +.50D);
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GL11.glVertex3d(+.25D, .0D, +.25D);
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GL11.glVertex3d(-.25D, .0D, +.25D);
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GL11.glVertex3d(+.25D, .0D, +.50D);
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break;
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case 2:
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GL11.glVertex3d(-.50D, .0D, -.25D);
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GL11.glVertex3d(-.25D, .0D, +.25D);
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GL11.glVertex3d(-.50D, .0D, +.25D);
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GL11.glVertex3d(-.25D, .0D, -.25D);
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break;
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case 3:
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GL11.glVertex3d(-.25D, .0D, -.50D);
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GL11.glVertex3d(+.25D, .0D, -.25D);
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GL11.glVertex3d(-.25D, .0D, -.25D);
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GL11.glVertex3d(+.25D, .0D, -.50D);
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break;
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case 4:
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GL11.glVertex3d(+.50D, .0D, -.25D);
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GL11.glVertex3d(+.25D, .0D, +.25D);
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GL11.glVertex3d(+.50D, .0D, +.25D);
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GL11.glVertex3d(+.25D, .0D, -.25D);
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break;
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case 5:
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GL11.glVertex3d(+.50D, .0D, +.50D);
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GL11.glVertex3d(+.25D, .0D, +.25D);
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GL11.glVertex3d(+.50D, .0D, +.25D);
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GL11.glVertex3d(+.25D, .0D, +.50D);
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GL11.glVertex3d(+.50D, .0D, -.50D);
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GL11.glVertex3d(+.25D, .0D, -.25D);
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GL11.glVertex3d(+.50D, .0D, -.25D);
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GL11.glVertex3d(+.25D, .0D, -.50D);
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GL11.glVertex3d(-.50D, .0D, +.50D);
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GL11.glVertex3d(-.25D, .0D, +.25D);
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GL11.glVertex3d(-.50D, .0D, +.25D);
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GL11.glVertex3d(-.25D, .0D, +.50D);
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GL11.glVertex3d(-.50D, .0D, -.50D);
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GL11.glVertex3d(-.25D, .0D, -.25D);
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GL11.glVertex3d(-.50D, .0D, -.25D);
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GL11.glVertex3d(-.25D, .0D, -.50D);
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break;
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}
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GL11.glEnd();
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GL11.glPopMatrix();
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}
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