Add support of reactor chambers in GT transformers
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1 changed files with 4 additions and 0 deletions
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@ -12,6 +12,7 @@ import gregtech.api.interfaces.metatileentity.IMetaTileEntity;
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import gregtech.api.interfaces.tileentity.IGregTechTileEntity;
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import gregtech.api.interfaces.tileentity.IGregTechTileEntity;
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import gregtech.api.util.GT_Utility;
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import gregtech.api.util.GT_Utility;
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import ic2.api.energy.tile.IEnergySource;
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import ic2.api.energy.tile.IEnergySource;
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import ic2.api.reactor.IReactorChamber;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.ItemStack;
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import net.minecraft.item.ItemStack;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.nbt.NBTTagCompound;
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@ -142,6 +143,9 @@ public class GT_MetaTileEntity_Transformer extends GT_MetaTileEntity_TieredMachi
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for (byte i = 0; i < 6 && aBaseMetaTileEntity.getStoredEU() < aBaseMetaTileEntity.getEUCapacity(); i++)
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for (byte i = 0; i < 6 && aBaseMetaTileEntity.getStoredEU() < aBaseMetaTileEntity.getEUCapacity(); i++)
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if (aBaseMetaTileEntity.inputEnergyFrom(i)) {
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if (aBaseMetaTileEntity.inputEnergyFrom(i)) {
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TileEntity tTileEntity = aBaseMetaTileEntity.getTileEntityAtSide(i);
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TileEntity tTileEntity = aBaseMetaTileEntity.getTileEntityAtSide(i);
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if (tTileEntity instanceof IReactorChamber) {
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tTileEntity = (TileEntity) ((IReactorChamber) tTileEntity).getReactor();
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}
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if (tTileEntity instanceof IEnergySource && ((IEnergySource) tTileEntity).emitsEnergyTo((TileEntity) aBaseMetaTileEntity, ForgeDirection.getOrientation(GT_Utility.getOppositeSide(i)))) {
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if (tTileEntity instanceof IEnergySource && ((IEnergySource) tTileEntity).emitsEnergyTo((TileEntity) aBaseMetaTileEntity, ForgeDirection.getOrientation(GT_Utility.getOppositeSide(i)))) {
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long tEU = Math.min(maxEUInput(), (long) ((IEnergySource) tTileEntity).getOfferedEnergy());
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long tEU = Math.min(maxEUInput(), (long) ((IEnergySource) tTileEntity).getOfferedEnergy());
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((IEnergySource) tTileEntity).drawEnergy(tEU);
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((IEnergySource) tTileEntity).drawEnergy(tEU);
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