Removed unused variable, fixed gt small ores textures?
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2 changed files with 19 additions and 3 deletions
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@ -177,7 +177,7 @@ public class GregTech_API {
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*/
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public static Block sBlockMachines;
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public static Block sBlockOres1, sBlockOresUb1, sBlockOresUb2, sBlockOresUb3, sBlockGem, sBlockMetal1, sBlockMetal2, sBlockMetal3, sBlockMetal4, sBlockMetal5, sBlockMetal6, sBlockMetal7, sBlockMetal8, sBlockGem1, sBlockGem2, sBlockGem3, sBlockReinforced;
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public static Block sBlockOres1, sBlockOresUb1, sBlockOresUb2, sBlockOresUb3, /*sBlockGem,*/ sBlockMetal1, sBlockMetal2, sBlockMetal3, sBlockMetal4, sBlockMetal5, sBlockMetal6, sBlockMetal7, sBlockMetal8, sBlockGem1, sBlockGem2, sBlockGem3, sBlockReinforced;
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public static Block sBlockGranites, sBlockConcretes, sBlockStones;
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public static Block sBlockCasings1, sBlockCasings2, sBlockCasings3, sBlockCasings4, sBlockCasings5;
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/**
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@ -33,11 +33,27 @@ public class GT_Block_Ores extends GT_Block_Ores_Abstract {
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@Override
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public Materials[] getDroppedDusts() { //Must have 8 entries; can be null.
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return new Materials[]{Materials.Stone, Materials.Netherrack, Materials.Endstone, Materials.GraniteBlack, Materials.GraniteRed, Materials.Marble, Materials.Basalt, Materials.Stone};
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return new Materials[]{Materials.Stone, Materials.Netherrack, Materials.Endstone, Materials.GraniteBlack, Materials.GraniteRed, Materials.Marble, Materials.Basalt, null};
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}
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@Override
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public ITexture[] getTextureSet() { //Must have 16 entries.
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return new ITexture[]{new GT_CopiedBlockTexture(Blocks.stone, 0, 0), new GT_CopiedBlockTexture(Blocks.netherrack, 0, 0), new GT_CopiedBlockTexture(Blocks.end_stone, 0, 0), new GT_RenderedTexture(Textures.BlockIcons.GRANITE_BLACK_STONE), new GT_RenderedTexture(Textures.BlockIcons.GRANITE_RED_STONE), new GT_RenderedTexture(Textures.BlockIcons.MARBLE_STONE), new GT_RenderedTexture(Textures.BlockIcons.BASALT_STONE), new GT_CopiedBlockTexture(Blocks.stone, 0, 0), new GT_CopiedBlockTexture(Blocks.stone, 0, 0), new GT_CopiedBlockTexture(Blocks.stone, 0, 0), new GT_CopiedBlockTexture(Blocks.stone, 0, 0), new GT_CopiedBlockTexture(Blocks.stone, 0, 0), new GT_CopiedBlockTexture(Blocks.stone, 0, 0), new GT_CopiedBlockTexture(Blocks.stone, 0, 0), new GT_CopiedBlockTexture(Blocks.stone, 0, 0), new GT_CopiedBlockTexture(Blocks.stone, 0, 0)};
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return new ITexture[]{
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new GT_CopiedBlockTexture(Blocks.stone, 0, 0),
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new GT_CopiedBlockTexture(Blocks.netherrack, 0, 0),
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new GT_CopiedBlockTexture(Blocks.end_stone, 0, 0),
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new GT_RenderedTexture(Textures.BlockIcons.GRANITE_BLACK_STONE),
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new GT_RenderedTexture(Textures.BlockIcons.GRANITE_RED_STONE),
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new GT_RenderedTexture(Textures.BlockIcons.MARBLE_STONE),
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new GT_RenderedTexture(Textures.BlockIcons.BASALT_STONE),
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new GT_CopiedBlockTexture(Blocks.stone, 0, 0),
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new GT_CopiedBlockTexture(Blocks.stone, 0, 0),
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new GT_CopiedBlockTexture(Blocks.netherrack, 0, 0),
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new GT_CopiedBlockTexture(Blocks.end_stone, 0, 0),
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new GT_RenderedTexture(Textures.BlockIcons.GRANITE_BLACK_STONE),
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new GT_RenderedTexture(Textures.BlockIcons.GRANITE_RED_STONE),
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new GT_RenderedTexture(Textures.BlockIcons.MARBLE_STONE),
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new GT_RenderedTexture(Textures.BlockIcons.BASALT_STONE),
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new GT_CopiedBlockTexture(Blocks.stone, 0, 0)};
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}
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}
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