Fix a possible situation when the oil cracking unit applies a both bonuses

This commit is contained in:
Techlone 2017-02-11 19:23:57 +05:00
parent cb4111d405
commit 6aa902a946

View file

@ -20,6 +20,9 @@ import net.minecraftforge.common.util.ForgeDirection;
import net.minecraftforge.fluids.FluidStack;
public class GT_MetaTileEntity_OilCracker extends GT_MetaTileEntity_MultiBlockBase {
private final FluidStack fluidToDecreaseEu = GT_ModHandler.getSteam(128);
private final FluidStack fluidToIncreaseOutput = Materials.Hydrogen.getGas(64);
public GT_MetaTileEntity_OilCracker(int aID, String aName, String aNameRegional) {
super(aID, aName, aNameRegional);
@ -66,20 +69,8 @@ public class GT_MetaTileEntity_OilCracker extends GT_MetaTileEntity_MultiBlockBa
GT_Recipe tRecipe = GT_Recipe.GT_Recipe_Map.sCrakingRecipes.findRecipe(getBaseMetaTileEntity(), false, gregtech.api.enums.GT_Values.V[tTier], new FluidStack[]{tInput}, new ItemStack[]{});
if (tRecipe != null) {
if (tRecipe.isRecipeInputEqual(true, new FluidStack[]{tInput}, new ItemStack[]{})) {
boolean steam = false;
boolean hydrogen = false;
for (FluidStack tInput2 : tInputList) {
if (tInput2.getFluid() == GT_ModHandler.getSteam(1).getFluid()) {
steam = true;
tInput2.amount -= 128;
}
if (tInput2.getFluid() == Materials.Hydrogen.mGas) {
hydrogen = true;
steam = false;
tInput2.amount -= 64;
}
}
boolean needDecreaseEu = depleteInput(fluidToDecreaseEu);
boolean needIncreaseOutput = !needDecreaseEu && depleteInput(fluidToIncreaseOutput);
this.mEfficiency = (10000 - (getIdealStatus() - getRepairStatus()) * 1000);
this.mEfficiencyIncrease = 10000;
@ -94,13 +85,13 @@ public class GT_MetaTileEntity_OilCracker extends GT_MetaTileEntity_MultiBlockBa
this.mMaxProgresstime /= 2;
}
}
if (steam) this.mEUt = this.mEUt / 2;
if (needDecreaseEu) this.mEUt = this.mEUt / 2;
if (this.mEUt > 0) {
this.mEUt = (-this.mEUt);
}
this.mMaxProgresstime = Math.max(1, this.mMaxProgresstime);
this.mOutputFluids = new FluidStack[]{tRecipe.getFluidOutput(0)};
if (hydrogen) this.mOutputFluids[0].amount = this.mOutputFluids[0].amount * 130 / 100;
if (needIncreaseOutput) this.mOutputFluids[0].amount = this.mOutputFluids[0].amount * 130 / 100;
return true;
}
}