Fix custom ore mixes more common than intended
The for loop above already registers all custom ore mixes. The first 16 custom mixes were registered a second time and were double as likely as intended to spawn. For example copper was much more difficult to find that way.
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1 changed files with 0 additions and 16 deletions
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@ -113,21 +113,5 @@ public class GT_Worldgenloader
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for (int j = GregTech_API.sWorldgenFile.get("worldgen", "AmountOfCustomLargeVeinSlots", 16); i < j; i++) {
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new GT_Worldgen_GT_Ore_Layer("ore.mix.custom." + (i < 10 ? "0" : "") + i, false, 0, 0, 0, 0, 0, false, false, false, Materials._NULL, Materials._NULL, Materials._NULL, Materials._NULL);
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}
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new GT_Worldgen_GT_Ore_Layer("ore.mix.custom.00", false, 0, 0, 0, 0, 0, false, false, false, Materials._NULL, Materials._NULL, Materials._NULL, Materials._NULL);
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new GT_Worldgen_GT_Ore_Layer("ore.mix.custom.01", false, 0, 0, 0, 0, 0, false, false, false, Materials._NULL, Materials._NULL, Materials._NULL, Materials._NULL);
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new GT_Worldgen_GT_Ore_Layer("ore.mix.custom.02", false, 0, 0, 0, 0, 0, false, false, false, Materials._NULL, Materials._NULL, Materials._NULL, Materials._NULL);
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new GT_Worldgen_GT_Ore_Layer("ore.mix.custom.03", false, 0, 0, 0, 0, 0, false, false, false, Materials._NULL, Materials._NULL, Materials._NULL, Materials._NULL);
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new GT_Worldgen_GT_Ore_Layer("ore.mix.custom.04", false, 0, 0, 0, 0, 0, false, false, false, Materials._NULL, Materials._NULL, Materials._NULL, Materials._NULL);
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new GT_Worldgen_GT_Ore_Layer("ore.mix.custom.05", false, 0, 0, 0, 0, 0, false, false, false, Materials._NULL, Materials._NULL, Materials._NULL, Materials._NULL);
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new GT_Worldgen_GT_Ore_Layer("ore.mix.custom.06", false, 0, 0, 0, 0, 0, false, false, false, Materials._NULL, Materials._NULL, Materials._NULL, Materials._NULL);
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new GT_Worldgen_GT_Ore_Layer("ore.mix.custom.07", false, 0, 0, 0, 0, 0, false, false, false, Materials._NULL, Materials._NULL, Materials._NULL, Materials._NULL);
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new GT_Worldgen_GT_Ore_Layer("ore.mix.custom.08", false, 0, 0, 0, 0, 0, false, false, false, Materials._NULL, Materials._NULL, Materials._NULL, Materials._NULL);
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new GT_Worldgen_GT_Ore_Layer("ore.mix.custom.09", false, 0, 0, 0, 0, 0, false, false, false, Materials._NULL, Materials._NULL, Materials._NULL, Materials._NULL);
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new GT_Worldgen_GT_Ore_Layer("ore.mix.custom.10", false, 0, 0, 0, 0, 0, false, false, false, Materials._NULL, Materials._NULL, Materials._NULL, Materials._NULL);
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new GT_Worldgen_GT_Ore_Layer("ore.mix.custom.11", false, 0, 0, 0, 0, 0, false, false, false, Materials._NULL, Materials._NULL, Materials._NULL, Materials._NULL);
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new GT_Worldgen_GT_Ore_Layer("ore.mix.custom.12", false, 0, 0, 0, 0, 0, false, false, false, Materials._NULL, Materials._NULL, Materials._NULL, Materials._NULL);
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new GT_Worldgen_GT_Ore_Layer("ore.mix.custom.13", false, 0, 0, 0, 0, 0, false, false, false, Materials._NULL, Materials._NULL, Materials._NULL, Materials._NULL);
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new GT_Worldgen_GT_Ore_Layer("ore.mix.custom.14", false, 0, 0, 0, 0, 0, false, false, false, Materials._NULL, Materials._NULL, Materials._NULL, Materials._NULL);
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new GT_Worldgen_GT_Ore_Layer("ore.mix.custom.15", false, 0, 0, 0, 0, 0, false, false, false, Materials._NULL, Materials._NULL, Materials._NULL, Materials._NULL);
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}
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}
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