Fixed a bug where Brick, Clay, and Fireclay had the wrong texture sets.

The above materials originally had the ROUGH texture. I tested what they
would look like with the DULL texture and I forgot to revert it
afterwards.
This commit is contained in:
Johannes Gäßler 2017-07-16 14:00:00 +02:00
parent 96d56e97da
commit 818c9a55a8

View file

@ -457,7 +457,7 @@ public class Materials implements IColorModulationContainer, ISubTagContainer {
public static Materials ChromiumDioxide = new Materials(361, TextureSet.SET_DULL, 11.0F, 256, 3, 1|2, 230, 200, 200, 0, "ChromiumDioxide", "Chromium Dioxide", 0, 0, 650, 650, false, false, 5, 3, 1, Dyes.dyePink , 1, Arrays.asList(new MaterialStack(Chrome, 1), new MaterialStack(Oxygen, 2)), Arrays.asList(new TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.MACHINA, 1)));
public static Materials Cinnabar = new Materials(826, TextureSet.SET_ROUGH, 1.0F, 0, 1, 1 |8 , 150, 0, 0, 0, "Cinnabar", "Cinnabar", 0, 0, -1, 0, false, false, 3, 1, 1, Dyes.dyeBrown, 2, Arrays.asList(new MaterialStack(Mercury, 1), new MaterialStack(Sulfur, 1)));
public static Materials Water = new Materials(701, TextureSet.SET_FLUID, 1.0F, 0, 0, 16, 0, 0, 255, 0, "Water", "Water", 0, 0, -1, 0, false, false, 1, 1, 1, Dyes.dyeBlue, 0, Arrays.asList(new MaterialStack(Hydrogen, 2), new MaterialStack(Oxygen, 1)), Arrays.asList(new TC_AspectStack(TC_Aspects.AQUA, 2)));
public static Materials Clay = new Materials(805, TextureSet.SET_DULL, 1.0F, 0, 1, 1, 200, 200, 220, 0, "Clay", "Clay", 0, 0, -1, 0, false, false, 3, 1, 1, Dyes.dyeLightBlue, 1, Arrays.asList(new MaterialStack(Sodium, 2), new MaterialStack(Lithium, 1), new MaterialStack(Aluminium, 2), new MaterialStack(Silicon, 2), new MaterialStack(Water, 6)));
public static Materials Clay = new Materials(805, TextureSet.SET_ROUGH, 1.0F, 0, 1, 1, 200, 200, 220, 0, "Clay", "Clay", 0, 0, -1, 0, false, false, 3, 1, 1, Dyes.dyeLightBlue, 1, Arrays.asList(new MaterialStack(Sodium, 2), new MaterialStack(Lithium, 1), new MaterialStack(Aluminium, 2), new MaterialStack(Silicon, 2), new MaterialStack(Water, 6)));
public static Materials Coal = new Materials(535, TextureSet.SET_ROUGH, 1.0F, 0, 1, 1|4|8, 70, 70, 70, 0, "Coal", "Coal", 0, 0, -1, 0, false, false, 2, 2, 1, Dyes.dyeBlack, 1, Arrays.asList(new MaterialStack(Carbon, 1)), Arrays.asList(new TC_AspectStack(TC_Aspects.POTENTIA, 2), new TC_AspectStack(TC_Aspects.IGNIS, 2)));
public static Materials Cobaltite = new Materials(827, TextureSet.SET_METALLIC, 1.0F, 0, 1, 1 |8 , 80, 80, 250, 0, "Cobaltite", "Cobaltite", 0, 0, -1, 0, false, false, 3, 1, 1, Dyes.dyeBlue, 1, Arrays.asList(new MaterialStack(Cobalt, 1), new MaterialStack(Arsenic, 1), new MaterialStack(Sulfur, 1)));
public static Materials Cooperite = new Materials(828, TextureSet.SET_METALLIC, 1.0F, 0, 1, 1 |8 , 255, 255, 200, 0, "Cooperite", "Sheldonite", 0, 0, -1, 0, false, false, 5, 1, 1, Dyes.dyeYellow, 2, Arrays.asList(new MaterialStack(Platinum, 3), new MaterialStack(Nickel, 1), new MaterialStack(Sulfur, 1), new MaterialStack(Palladium, 1)));
@ -538,8 +538,8 @@ public class Materials implements IColorModulationContainer, ISubTagContainer {
public static Materials HeavyFuel = new Materials(741, TextureSet.SET_FLUID, 1.0F, 0, 0, 16, 255, 255, 0, 0, "HeavyFuel", "Heavy Fuel", 3, 192, -1, 0, false, false, 1, 1, 1, Dyes.dyeBlack).setCanBeCracked(true);
public static Materials LPG = new Materials(742, TextureSet.SET_FLUID, 1.0F, 0, 0, 16, 255, 255, 0, 0, "LPG", "LPG", 1, 256, -1, 0, false, false, 1, 1, 1, Dyes.dyeYellow);
public static Materials Brick = new MaterialBuilder(625, TextureSet.SET_DULL, "Brick").addDustItems().setRGB(155, 86, 67).setColor(Dyes.dyeBrown).setMaterialList(new MaterialStack(Aluminium, 4), new MaterialStack(Silicon, 3), new MaterialStack(Oxygen, 12)).constructMaterial();
public static Materials Fireclay = new MaterialBuilder(626, TextureSet.SET_DULL, "Fireclay").addDustItems().setRGB(173, 160, 155).setColor(Dyes.dyeBrown).setMaterialList(new MaterialStack(Brick, 1)).constructMaterial();
public static Materials Brick = new MaterialBuilder(625, TextureSet.SET_ROUGH, "Brick").addDustItems().setRGB(155, 86, 67).setColor(Dyes.dyeBrown).setMaterialList(new MaterialStack(Aluminium, 4), new MaterialStack(Silicon, 3), new MaterialStack(Oxygen, 12)).constructMaterial();
public static Materials Fireclay = new MaterialBuilder(626, TextureSet.SET_ROUGH, "Fireclay").addDustItems().setRGB(173, 160, 155).setColor(Dyes.dyeBrown).setMaterialList(new MaterialStack(Brick, 1)).constructMaterial();
public static Materials BioDiesel = new MaterialBuilder(627, TextureSet.SET_FLUID, "Bio Diesel").addCell().addFluid().setRGB(255, 128, 0).setColor(Dyes.dyeOrange).setFuelType(MaterialBuilder.DIESEL).setFuelPower(192).constructMaterial();
public static Materials NitrationMixture = new MaterialBuilder(628, TextureSet.SET_FLUID, "Nitration Mixture").addCell().setRGB(230, 226, 171).setColor(Dyes.dyeBrown).constructMaterial();
public static Materials Glycerol = new MaterialBuilder(629, TextureSet.SET_FLUID, "Glycerol").addCell().addFluid().setRGB(135, 222, 135).setColor(Dyes.dyeLime).setFuelType(MaterialBuilder.SEMIFLUID).setFuelType(164).setMaterialList(new MaterialStack(Carbon, 3), new MaterialStack(Hydrogen, 8), new MaterialStack(Oxygen, 3)).addElectrolyzerRecipe().constructMaterial();