From 82544a524626db4e7146df163c488ffc3d223b7c Mon Sep 17 00:00:00 2001 From: Technus Date: Fri, 4 Nov 2016 13:44:32 +0100 Subject: [PATCH] Optimize oil gen estimator (who gives a damn about rounding when it doesnt really affect the result that much >1%) --- src/main/java/gregtech/api/util/GT_Utility.java | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) diff --git a/src/main/java/gregtech/api/util/GT_Utility.java b/src/main/java/gregtech/api/util/GT_Utility.java index 95463d2f..364f974b 100644 --- a/src/main/java/gregtech/api/util/GT_Utility.java +++ b/src/main/java/gregtech/api/util/GT_Utility.java @@ -1568,9 +1568,7 @@ public class GT_Utility { private static FluidStack setUndergroundOil(World aWorld, int aX, int aZ,ChunkPosition tPos,int[] tInts) { XSTR tRandom = new XSTR(aWorld.getSeed() ^ ((long)(aX / 6) + (long)(7000 * (aZ / 6)))); int type=tRandom.nextInt(5);//type slowly changes - int amnt = tRandom.nextInt(48); - double bloodAspAmnt=Math.pow(2D+(double)amnt+(new XSTR()).nextDouble(),5D)/100D; - amnt = (int)(Math.ceil(Math.pow(bloodAspAmnt, 2D)/50000D)); + int amnt = (int)(Math.ceil(Math.pow(2D+(double)tRandom.nextInt(48)+(new XSTR()).nextDouble(),10D)/500000000D)); //roughly uses 28 bits FluidStack tFluidStack; switch (type) {//0 is old system