fix mox output not rising with heat

This commit is contained in:
Blood-Asp 2015-12-29 14:42:13 +01:00
parent efbf251938
commit 9362235140

View file

@ -84,16 +84,6 @@ public class GT_RadioactiveCellIC_Item extends GT_RadioactiveCell_Item implement
}
}
if (getDamageOfStack(yourStack) >= getMaxDamageEx() - 1) {
// switch (this.numberOfCells) {
// case 1:
// reactor.setItemAt(x, y, ItemList.Depleted_Thorium_1.get(1, new Object[0]));
// break;
// case 2:
// reactor.setItemAt(x, y, ItemList.Depleted_Thorium_2.get(1, new Object[0]));
// break;
// case 4:
// reactor.setItemAt(x, y, ItemList.Depleted_Thorium_4.get(1, new Object[0]));
// }
reactor.setItemAt(x, y, sDepleted.copy());
} else if (heatrun) {
damageItemStack(yourStack, 1);
@ -121,9 +111,9 @@ public class GT_RadioactiveCellIC_Item extends GT_RadioactiveCell_Item implement
}
public boolean acceptUraniumPulse(IReactor reactor, ItemStack yourStack, ItemStack pulsingStack, int youX, int youY, int pulseX, int pulseY, boolean heatrun) {
if (!heatrun) {
if (!heatrun) {
if(sMox){
float breedereffectiveness = reactor.getHeat() / reactor.getMaxHeat();
float breedereffectiveness = (float)reactor.getHeat() / (float)reactor.getMaxHeat();
float ReaktorOutput = 1.5F * breedereffectiveness + 1.0F;
reactor.addOutput(ReaktorOutput * this.sEnergy);
}else{