Merge pull request #127 from pyure/patch-2

Update Large Steam Turbine
This commit is contained in:
Blood-Asp 2015-08-09 23:19:52 +02:00
commit 95607cae55

View file

@ -67,21 +67,32 @@ public class GT_MetaTileEntity_LargeTurbine_Steam extends GT_MetaTileEntity_Larg
@Override
int fluidIntoPower(ArrayList<FluidStack> aFluids, int aOptFlow, int aBaseEff) {
int tEU=0;
int tOut=0;
for(int i=0;i<aFluids.size();i++){
int averageFlow = 0; // To prevent closed water loops from breaking. EU is based on average flow
int totalFlow = 0; // Byproducts are based on actual flow
int flow = 0;
int remainingFlow = (int)(aOptFlow * 1.25f); // Allowed to use up to 125% of optimal flow. Variable required outside of loop for multi-hatch scenarios.
for(int i=0;i<aFluids.size() && remainingFlow > 0;i++){ // loop through each hatch; extract inputs and track totals.
if(aFluids.get(i).getFluid().getUnlocalizedName(aFluids.get(i)).equals("fluid.steam")||aFluids.get(i).getFluid().getUnlocalizedName(aFluids.get(i)).equals("ic2.fluidSteam")){
tOut = Math.min((int)(aOptFlow*1.5f),aFluids.get(i).amount);
depleteInput(new FluidStack(aFluids.get(i), tOut));
flow = aFluids.get(i).amount; // Get all (steam) in hatch
flow = Math.min(flow, Math.min(remainingFlow, (int)( aOptFlow * 1.25f))); // try to use up to 125% of optimal flow w/o exceeding remainingFlow
depleteInput(new FluidStack(aFluids.get(i), flow)); // deplete that amount
remainingFlow -= flow; // track amount we're allowed to continue depleting from hatches
totalFlow += flow; // track total input used
}
}
tOut = getAverage(tOut);
tEU = Math.min(aOptFlow,tOut);
addOutput(GT_ModHandler.getDistilledWater(useWater(tOut/160.0f)));
if(tOut>0&&tOut<aOptFlow){
tEU = tEU*(tOut*100/aOptFlow)+3;
}
return tEU * aBaseEff / 20000;
averageFlow = getAverage(totalFlow); // calculate recent average usage for power output purposes but NOT byproduct generation. We used what we used, and get byproducts from that.
tEU = Math.min(aOptFlow, averageFlow);
addOutput(GT_ModHandler.getDistilledWater(useWater(totalFlow/160.0f)));
if(averageFlow > 0 && averageFlow != aOptFlow){
float efficiency = 1.0f - Math.abs(((averageFlow - (float)aOptFlow) / aOptFlow));
tEU *= efficiency;
tEU = Math.max(1, tEU * aBaseEff / 20000);
}
else {
tEU = tEU * aBaseEff / 20000;
}
return tEU;
}
}