Little bit more oil, might be better for precision?

This commit is contained in:
Technus 2016-11-07 20:49:46 +01:00
parent 4a9b6eb8df
commit 9add9c39ad

View file

@ -1568,7 +1568,7 @@ public class GT_Utility {
private static FluidStack setUndergroundOil(World aWorld, int aX, int aZ,ChunkPosition tPos,int[] tInts) {
XSTR tRandom = new XSTR(aWorld.getSeed() ^ ((long)(aX / 6) + (long)(7000 * (aZ / 6))));
int type=tRandom.nextInt(5);//type slowly changes
int amnt = (int)(Math.ceil(Math.pow(2D+(double)(tRandom.nextInt(48))+(new XSTR()).nextDouble(),10D)/500000000D));
int amnt = (int)(Math.ceil(Math.pow(2D+(double)(tRandom.nextInt(48))+(new XSTR()).nextDouble(),8D)/200000D));
//roughly uses 28 bits
FluidStack tFluidStack;
switch (type) {//0 is old system