Sense tool fix

This commit is contained in:
Blood-Asp 2016-10-26 18:59:10 +02:00 committed by Technus
parent d8aa0e6ebf
commit a2e1615af3

View file

@ -26,9 +26,9 @@ public class Behaviour_Sense
}
TileEntity tTileEntity = aWorld.getTileEntity(aX, aY, aZ);
if ((tTileEntity instanceof ICropTile)) {
for (int i = -1; i < 2; i++) {
for (int j = -1; j < 2; j++) {
for (int k = -1; k < 2; k++) {
for (int i = -2; i < 3; i++) {
for (int j = -2; j < 3; j++) {
for (int k = -2; k < 3; k++) {
if ((aStack.stackSize > 0) && (((tTileEntity = aWorld.getTileEntity(aX + i, aY + j, aZ + k)) instanceof ICropTile)) && (((ICropTile) tTileEntity).harvest(true)) && (!aPlayer.capabilities.isCreativeMode)) {
((GT_MetaGenerated_Tool) aItem).doDamage(aStack, this.mCosts);
}