Add Draconium and Draconic Awakened
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1 changed files with 5 additions and 5 deletions
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@ -50,7 +50,7 @@ public enum Materials implements IColorModulationContainer, ISubTagContainer {
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Cerium ( 65, TextureSet.SET_METALLIC , 1.0F, 0, 2, 1|2 |8 |32 , 255, 255, 255, 0, "Cerium" , 0, 0, 1068, 1068, true, false, 4, 1, 1, Dyes._NULL , Element.Ce , Arrays.asList(new TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.RADIO, 1))),
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Chlorine ( 23, TextureSet.SET_FLUID , 1.0F, 0, 2, 16|32 , 255, 255, 255, 0, "Chlorine" , 0, 0, 171, 0, false, false, 2, 1, 1, Dyes.dyeCyan , Element.Cl , Arrays.asList(new TC_AspectStack(TC_Aspects.AQUA, 2), new TC_AspectStack(TC_Aspects.PANNUS, 1))),
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Chrome ( 30, TextureSet.SET_SHINY , 11.0F, 256, 3, 1|2 |8 |32|64|128 , 255, 230, 230, 0, "Chrome" , 0, 0, 2180, 1700, true, false, 5, 1, 1, Dyes.dyePink , Element.Cr , Arrays.asList(new TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.MACHINA, 1))),
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Cobalt ( 33, TextureSet.SET_METALLIC , 8.0F, 512, 5, 1|2 |8 |32|64 , 80, 80, 250, 0, "Cobalt" , 0, 0, 1768, 1700, true, false, 3, 1, 1, Dyes.dyeBlue , Element.Co , Arrays.asList(new TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.INSTRUMENTUM, 1))),
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Cobalt ( 33, TextureSet.SET_METALLIC , 8.0F, 512, 3, 1|2 |8 |32|64 , 80, 80, 250, 0, "Cobalt" , 0, 0, 1768, 1700, true, false, 3, 1, 1, Dyes.dyeBlue , Element.Co , Arrays.asList(new TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.INSTRUMENTUM, 1))),
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Copper ( 35, TextureSet.SET_SHINY , 1.0F, 0, 1, 1|2 |8 |32 |128 , 255, 100, 0, 0, "Copper" , 0, 0, 1357, 0, false, false, 3, 1, 1, Dyes.dyeOrange , Element.Cu , Arrays.asList(new TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.PERMUTATIO, 1))),
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Deuterium ( 2, TextureSet.SET_FLUID , 1.0F, 0, 2, 16|32 , 255, 255, 0, 240, "Deuterium" , 0, 0, 14, 0, false, true, 10, 1, 1, Dyes.dyeYellow , Element.D , Arrays.asList(new TC_AspectStack(TC_Aspects.AQUA, 3))),
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Dysprosium ( 73, TextureSet.SET_METALLIC , 1.0F, 0, 2, 1|2 |8 |32 , 255, 255, 255, 0, "Dysprosium" , 0, 0, 1680, 1680, true, false, 4, 1, 1, Dyes._NULL , Element.Dy , Arrays.asList(new TC_AspectStack(TC_Aspects.METALLUM, 3))),
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@ -192,8 +192,8 @@ public enum Materials implements IColorModulationContainer, ISubTagContainer {
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Fairy(-1, TextureSet.SET_NONE, 1.0F, 0, 2, 1 | 2, 255, 255, 255, 0, "Fairy", 0, 0, -1, 0, false, false, 3, 1, 1, Dyes._NULL),
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Ludicrite(-1, TextureSet.SET_NONE, 1.0F, 0, 2, 1 | 2, 255, 255, 255, 0, "Ludicrite", 0, 0, -1, 0, false, false, 3, 1, 1, Dyes._NULL),
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Pokefennium(-1, TextureSet.SET_NONE, 1.0F, 0, 2, 1 | 2, 255, 255, 255, 0, "Pokefennium", 0, 0, -1, 0, false, false, 3, 1, 1, Dyes._NULL),
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Draconium(-1, TextureSet.SET_NONE, 1.0F, 0, 2, 1 | 2, 255, 255, 255, 0, "Draconium", 0, 0, -1, 0, false, false, 3, 1, 1, Dyes._NULL),
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DraconiumAwakened(-1, TextureSet.SET_NONE, 1.0F, 0, 2, 1 | 2, 255, 255, 255, 0, "Awakened Draconium", 0, 0, -1, 0, false, false, 3, 1, 1, Dyes._NULL),
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Draconium(975, TextureSet.SET_SHINY, 20.0F, 32768, 7, 1|2| 64|128, 122, 68, 176, 0, "Draconium", 0, 0, 5000, 3300, true, false, 3, 1, 1, Dyes.dyePink),
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DraconiumAwakened(976, TextureSet.SET_SHINY, 40.0F, 65536, 8, 1|2| 64|128, 244, 78, 0, 0, "Awakened Draconium", 0, 0, 15000, 3600, true, false, 3, 1, 1, Dyes.dyeOrange),
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PurpleAlloy(-1, TextureSet.SET_NONE, 1.0F, 0, 2, 0, 100, 180, 255, 0, "Purple Alloy", 0, 0, -1, 0, false, false, 3, 1, 1, Dyes._NULL),
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InfusedTeslatite(-1, TextureSet.SET_NONE, 1.0F, 0, 2, 0, 100, 180, 255, 0, "Infused Teslatite", 0, 0, -1, 0, false, false, 3, 1, 1, Dyes._NULL),
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