Removed player.closeScreen call to fix graphics glitch when switching armor tabs
This commit is contained in:
parent
df00993c0d
commit
b9ebe16655
1 changed files with 4 additions and 4 deletions
|
@ -191,10 +191,10 @@ public class GuiModularArmor extends GuiContainer {
|
||||||
int yStart = mouseY-((height - ySize) / 2);
|
int yStart = mouseY-((height - ySize) / 2);
|
||||||
if(yStart>67&&yStart<77){
|
if(yStart>67&&yStart<77){
|
||||||
if(xStart>124&&xStart<163){
|
if(xStart>124&&xStart<163){
|
||||||
if(xStart>124&&xStart<133&&cont.mInvArmor.data.helmet!=null){cont.mInvArmor.data.helmet.openGui=true;player.closeScreen();}
|
if(xStart>124&&xStart<133&&cont.mInvArmor.data.helmet!=null){cont.mInvArmor.data.helmet.openGui=true;}
|
||||||
if(xStart>134&&xStart<143&&cont.mInvArmor.data.chestplate!=null){cont.mInvArmor.data.chestplate.openGui=true;player.closeScreen();}
|
if(xStart>134&&xStart<143&&cont.mInvArmor.data.chestplate!=null){cont.mInvArmor.data.chestplate.openGui=true;}
|
||||||
if(xStart>144&&xStart<153&&cont.mInvArmor.data.leggings!=null){cont.mInvArmor.data.leggings.openGui=true;player.closeScreen();}
|
if(xStart>144&&xStart<153&&cont.mInvArmor.data.leggings!=null){cont.mInvArmor.data.leggings.openGui=true;}
|
||||||
if(xStart>154&&xStart<163&&cont.mInvArmor.data.boots!=null){cont.mInvArmor.data.boots.openGui=true;player.closeScreen();}
|
if(xStart>154&&xStart<163&&cont.mInvArmor.data.boots!=null){cont.mInvArmor.data.boots.openGui=true;}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
super.mouseClicked(mouseX, mouseY, mouseBtn);
|
super.mouseClicked(mouseX, mouseY, mouseBtn);
|
||||||
|
|
Loading…
Reference in a new issue