Removed player.closeScreen call to fix graphics glitch when switching armor tabs
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1 changed files with 4 additions and 4 deletions
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@ -191,10 +191,10 @@ public class GuiModularArmor extends GuiContainer {
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int yStart = mouseY-((height - ySize) / 2);
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if(yStart>67&&yStart<77){
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if(xStart>124&&xStart<163){
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if(xStart>124&&xStart<133&&cont.mInvArmor.data.helmet!=null){cont.mInvArmor.data.helmet.openGui=true;player.closeScreen();}
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if(xStart>134&&xStart<143&&cont.mInvArmor.data.chestplate!=null){cont.mInvArmor.data.chestplate.openGui=true;player.closeScreen();}
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if(xStart>144&&xStart<153&&cont.mInvArmor.data.leggings!=null){cont.mInvArmor.data.leggings.openGui=true;player.closeScreen();}
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if(xStart>154&&xStart<163&&cont.mInvArmor.data.boots!=null){cont.mInvArmor.data.boots.openGui=true;player.closeScreen();}
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if(xStart>124&&xStart<133&&cont.mInvArmor.data.helmet!=null){cont.mInvArmor.data.helmet.openGui=true;}
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if(xStart>134&&xStart<143&&cont.mInvArmor.data.chestplate!=null){cont.mInvArmor.data.chestplate.openGui=true;}
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if(xStart>144&&xStart<153&&cont.mInvArmor.data.leggings!=null){cont.mInvArmor.data.leggings.openGui=true;}
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if(xStart>154&&xStart<163&&cont.mInvArmor.data.boots!=null){cont.mInvArmor.data.boots.openGui=true;}
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}
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}
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super.mouseClicked(mouseX, mouseY, mouseBtn);
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