add Shadow for Tainted magic to GT
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1 changed files with 2 additions and 1 deletions
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@ -581,6 +581,7 @@ public enum Materials implements IColorModulationContainer, ISubTagContainer {
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Apatite ( 530, TextureSet.SET_DIAMOND , 1.0F, 0, 1, 1 |4|8 , 200, 200, 255, 0, "Apatite" , 0, 0, -1, 0, false, false, 2, 1, 1, Dyes.dyeCyan , 1, Arrays.asList(new MaterialStack(Calcium, 5), new MaterialStack(Phosphate, 3), new MaterialStack(Chlorine, 1)), Arrays.asList(new TC_AspectStack(TC_Aspects.MESSIS, 2))),
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Alumite ( -1, TextureSet.SET_METALLIC , 1.5F, 64, 0, 1|2 |64 , 255, 255, 255, 0, "Alumite" , 0, 0, -1, 0, false, false, 1, 1, 1, Dyes.dyePink , 2, Arrays.asList(new MaterialStack(Aluminium, 5), new MaterialStack(Iron, 2), new MaterialStack(Obsidian, 2)), Arrays.asList(new TC_AspectStack(TC_Aspects.STRONTIO, 2))),
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Manyullyn ( 386, TextureSet.SET_SHINY , 25.0F, 2048, 5, 1|2 |8 |32|64|128 , 154, 76, 185, 0, "Manyullyn" , 0, 0, 3600,23600, true, false, 1, 1, 1, Dyes.dyePurple , 2, Arrays.asList(new MaterialStack(Cobalt, 1), new MaterialStack(Ardite, 1)), Arrays.asList(new TC_AspectStack(TC_Aspects.STRONTIO, 2))),
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Shadow ( 368, TextureSet.SET_METALLIC , 32.0F, 8192, 4, 1|2 |8 |64|128 , 16, 3, 66, 0, "Shadow" , 0, 0, 1800, 1800, true, false, 3, 4, 3, Dyes.dyeBlue ),
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ShadowIron ( 336, TextureSet.SET_METALLIC , 6.0F, 384, 2, 1|2 |8 |64 , 120, 120, 120, 0, "Shadowiron" , 0, 0, -1, 0, false, false, 3, 4, 3, Dyes.dyeBlack , 3, Arrays.asList(new MaterialStack(Iron, 1), new MaterialStack(Thaumium, 3))),
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ShadowSteel ( 337, TextureSet.SET_METALLIC , 6.0F, 768, 2, 1|2 |64 , 90, 90, 90, 0, "Shadowsteel" , 0, 0, -1, 1700, true, false, 4, 4, 3, Dyes.dyeBlack , 3, Arrays.asList(new MaterialStack(Steel, 1), new MaterialStack(Thaumium, 3))),
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Steeleaf ( 339, TextureSet.SET_LEAF , 8.0F, 768, 3, 1|2 |64|128 , 50, 127, 50, 0, "Steeleaf" , 5, 24, -1, 0, false, false, 4, 1, 1, Dyes.dyeGreen , 2, Arrays.asList(new MaterialStack(Steel, 1), new MaterialStack(Magic, 1)), Arrays.asList(new TC_AspectStack(TC_Aspects.HERBA, 2), new TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.PRAECANTATIO, 1))),
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@ -1131,7 +1132,7 @@ public enum Materials implements IColorModulationContainer, ISubTagContainer {
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MeteoricSteel, Naquadah, NaquadahAlloy, NaquadahEnriched, Naquadria, ObsidianFlux, Orichalcum, Osmonium, Oureclase, Phoenixite, Prometheum, Sanguinite, /**Starconium,**/
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Tartarite, /**Thyrium,**/ Tritanium, Vulcanite, Vyroxeres, /**Yellorium,**/ Zectium, AluminiumBrass, Osmiridium, Sunnarium, AnnealedCopper, BatteryAlloy, Brass, Bronze, ChromiumDioxide, Cupronickel, DeepIron,
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Electrum, Invar, /**IronCompressed,**/ Kanthal, Magnalium, Nichrome, NiobiumNitride, NiobiumTitanium, PigIron, SolderingAlloy, StainlessSteel, Steel, Ultimet, VanadiumGallium, WroughtIron,
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YttriumBariumCuprate, IronWood, Alumite, Manyullyn, ShadowIron, ShadowSteel, Steeleaf, SterlingSilver, RoseGold, BlackBronze, BismuthBronze, BlackSteel, RedSteel, BlueSteel, DamascusSteel,
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YttriumBariumCuprate, IronWood, Alumite, Manyullyn, ShadowIron, Shadow, ShadowSteel, Steeleaf, SterlingSilver, RoseGold, BlackBronze, BismuthBronze, BlackSteel, RedSteel, BlueSteel, DamascusSteel,
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TungstenSteel, AstralSilver, /**Midasium,**/ Mithril, BlueAlloy, RedAlloy, CobaltBrass, Thaumium, Void, IronMagnetic, SteelMagnetic, NeodymiumMagnetic, Knightmetal, HSSG, HSSE, HSSS, TungstenCarbide, HeeEndium, VanadiumSteel, Kalendrite, Ignatius, Trinium);
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SubTag.FOOD.addTo(MeatRaw, MeatCooked, Ice, Water, Salt, Chili, Cocoa, Cheese, Coffee, Chocolate, Milk, Honey, FryingOilHot, FishOil, SeedOil, SeedOilLin, SeedOilHemp, Wheat, Sugar, FreshWater);
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