From c250d93fe5d86d3521c9cb3bf8431ea2bc30b6b0 Mon Sep 17 00:00:00 2001 From: Blood-Asp Date: Fri, 23 Dec 2016 23:51:02 +0100 Subject: [PATCH] Reduce damage sense takes when harvesting ic2 crops compared to other uses --- .../java/gregtech/common/items/behaviors/Behaviour_Sense.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/main/java/gregtech/common/items/behaviors/Behaviour_Sense.java b/src/main/java/gregtech/common/items/behaviors/Behaviour_Sense.java index 8b27fb2c..451bf982 100644 --- a/src/main/java/gregtech/common/items/behaviors/Behaviour_Sense.java +++ b/src/main/java/gregtech/common/items/behaviors/Behaviour_Sense.java @@ -30,7 +30,7 @@ public class Behaviour_Sense for (int j = -2; j < 3; j++) { for (int k = -2; k < 3; k++) { if ((aStack.stackSize > 0) && (((tTileEntity = aWorld.getTileEntity(aX + i, aY + j, aZ + k)) instanceof ICropTile)) && (((ICropTile) tTileEntity).harvest(true)) && (!aPlayer.capabilities.isCreativeMode)) { - ((GT_MetaGenerated_Tool) aItem).doDamage(aStack, this.mCosts); + ((GT_MetaGenerated_Tool) aItem).doDamage(aStack, this.mCosts/20); } } }