Remove ImmEng recipes for easy crafting of Steel/Iron/Aluminium Rods

This commit is contained in:
Blood-Asp 2016-10-18 22:24:00 +02:00
parent 3e8cee3d72
commit c76accfa6d

View file

@ -570,6 +570,12 @@ public class GT_CraftingRecipeLoader implements Runnable {
} else {
GT_ModHandler.addCraftingRecipe(GT_ModHandler.getIC2Item("glassFiberCableItem", 1L), GT_ModHandler.RecipeBits.NOT_REMOVABLE, new Object[]{"GGG", "EDE", "GGG", Character.valueOf('G'), new ItemStack(Blocks.glass, 1, 32767), Character.valueOf('D'), OrePrefixes.dust.get(Materials.Silver), Character.valueOf('E'), ItemList.IC2_Energium_Dust.get(1L, new Object[0])});
}
if(Loader.isModLoaded("ImmersiveEngineering")){
GT_ModHandler.removeRecipeByOutput(GT_OreDictUnificator.get(OrePrefixes.stick, Materials.Iron, 4));
GT_ModHandler.removeRecipeByOutput(GT_OreDictUnificator.get(OrePrefixes.stick, Materials.Steel, 4));
GT_ModHandler.removeRecipeByOutput(GT_OreDictUnificator.get(OrePrefixes.stick, Materials.Aluminium, 4));
}
if (Loader.isModLoaded("NotEnoughItems")) {
codechicken.nei.api.API.hideItem(GT_ModHandler.getIC2Item("reactorUraniumSimple", 1L,1));