From cbb96f9c8a15d62b0686f721e58e20a6dedff7cf Mon Sep 17 00:00:00 2001 From: Blood-Asp Date: Wed, 8 Mar 2017 18:14:33 +0100 Subject: [PATCH] Actually allow pollution go down to 0 --- src/main/java/gregtech/common/GT_Pollution.java | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/src/main/java/gregtech/common/GT_Pollution.java b/src/main/java/gregtech/common/GT_Pollution.java index 7666a6bb..2a267337 100644 --- a/src/main/java/gregtech/common/GT_Pollution.java +++ b/src/main/java/gregtech/common/GT_Pollution.java @@ -73,7 +73,7 @@ public class GT_Pollution { //Reduce pollution in chunk tPollution = (int)(0.99f*tPollution); tPollution -= 2000; - if(tPollution<=0){tPollution = 0;}else{ + if(tPollution<=0){tPollution = 0;} //Spread Pollution if(tPollution>50000){ List tNeighbor = new ArrayList(); @@ -131,7 +131,6 @@ public class GT_Pollution { int z =tPos.chunkPosZ<<4+(tRan.nextInt(16)); damageBlock(x, y, z, tPollution > GT_Mod.gregtechproxy.mPollutionSourRainLimit); }}}} - } } } }}