Fixed textures in correct place...
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8f8a0e5ff3
commit
d02b7925f5
2 changed files with 30 additions and 2 deletions
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@ -12,6 +12,8 @@ import net.minecraft.util.ResourceLocation;
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import static gregtech.api.enums.GT_Values.RES_PATH_BLOCK;
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import static gregtech.api.enums.GT_Values.RES_PATH_BLOCK;
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import static gregtech.api.enums.GT_Values.RES_PATH_ITEM;
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import static gregtech.api.enums.GT_Values.RES_PATH_ITEM;
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//TODO IMPLEMENT TEXTURES for new tiers
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public class Textures {
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public class Textures {
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public enum BlockIcons implements IIconContainer, Runnable {
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public enum BlockIcons implements IIconContainer, Runnable {
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VOID // The Empty Texture
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VOID // The Empty Texture
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@ -244,7 +246,7 @@ public class Textures {
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LARGETURBINE_TU_ACTIVE6,
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LARGETURBINE_TU_ACTIVE6,
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LARGETURBINE_TU_ACTIVE7,
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LARGETURBINE_TU_ACTIVE7,
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LARGETURBINE_TU_ACTIVE8,
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LARGETURBINE_TU_ACTIVE8,
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LARGETURBINE_TU_ACTIVE9
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LARGETURBINE_TU_ACTIVE9,
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},
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},
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CONNECTED_HULLS = new IIconContainer[]{
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CONNECTED_HULLS = new IIconContainer[]{
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CONCRETE_DARK_STONE,
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CONCRETE_DARK_STONE,
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@ -471,6 +473,12 @@ public class Textures {
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new GT_RenderedTexture(OVERLAY_ENERGY_IN, new short[]{240, 240, 245, 0}),
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new GT_RenderedTexture(OVERLAY_ENERGY_IN, new short[]{240, 240, 245, 0}),
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new GT_RenderedTexture(OVERLAY_ENERGY_IN, new short[]{240, 240, 245, 0}),
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new GT_RenderedTexture(OVERLAY_ENERGY_IN, new short[]{240, 240, 245, 0}),
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new GT_RenderedTexture(OVERLAY_ENERGY_IN, new short[]{240, 240, 245, 0}),
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new GT_RenderedTexture(OVERLAY_ENERGY_IN, new short[]{240, 240, 245, 0}),
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new GT_RenderedTexture(OVERLAY_ENERGY_IN, new short[]{240, 240, 245, 0}),
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new GT_RenderedTexture(OVERLAY_ENERGY_IN, new short[]{240, 240, 245, 0}),
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new GT_RenderedTexture(OVERLAY_ENERGY_IN, new short[]{240, 240, 245, 0}),
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new GT_RenderedTexture(OVERLAY_ENERGY_IN, new short[]{240, 240, 245, 0}),
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new GT_RenderedTexture(OVERLAY_ENERGY_IN, new short[]{240, 240, 245, 0}),
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new GT_RenderedTexture(OVERLAY_ENERGY_IN, new short[]{240, 240, 245, 0}),
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},
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},
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OVERLAYS_ENERGY_OUT = new ITexture[]{
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OVERLAYS_ENERGY_OUT = new ITexture[]{
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new GT_RenderedTexture(OVERLAY_ENERGY_OUT, new short[]{220, 220, 220, 0}),
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new GT_RenderedTexture(OVERLAY_ENERGY_OUT, new short[]{220, 220, 220, 0}),
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@ -483,6 +491,12 @@ public class Textures {
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new GT_RenderedTexture(OVERLAY_ENERGY_OUT, new short[]{240, 240, 245, 0}),
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new GT_RenderedTexture(OVERLAY_ENERGY_OUT, new short[]{240, 240, 245, 0}),
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new GT_RenderedTexture(OVERLAY_ENERGY_OUT, new short[]{240, 240, 245, 0}),
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new GT_RenderedTexture(OVERLAY_ENERGY_OUT, new short[]{240, 240, 245, 0}),
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new GT_RenderedTexture(OVERLAY_ENERGY_OUT, new short[]{240, 240, 245, 0}),
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new GT_RenderedTexture(OVERLAY_ENERGY_OUT, new short[]{240, 240, 245, 0}),
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new GT_RenderedTexture(OVERLAY_ENERGY_OUT, new short[]{240, 240, 245, 0}),
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new GT_RenderedTexture(OVERLAY_ENERGY_OUT, new short[]{240, 240, 245, 0}),
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new GT_RenderedTexture(OVERLAY_ENERGY_OUT, new short[]{240, 240, 245, 0}),
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new GT_RenderedTexture(OVERLAY_ENERGY_OUT, new short[]{240, 240, 245, 0}),
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new GT_RenderedTexture(OVERLAY_ENERGY_OUT, new short[]{240, 240, 245, 0}),
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new GT_RenderedTexture(OVERLAY_ENERGY_OUT, new short[]{240, 240, 245, 0}),
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},
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},
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OVERLAYS_ENERGY_IN_MULTI = new ITexture[]{
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OVERLAYS_ENERGY_IN_MULTI = new ITexture[]{
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new GT_RenderedTexture(OVERLAY_ENERGY_IN_MULTI, new short[]{220, 220, 220, 0}),
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new GT_RenderedTexture(OVERLAY_ENERGY_IN_MULTI, new short[]{220, 220, 220, 0}),
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@ -495,6 +509,12 @@ public class Textures {
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new GT_RenderedTexture(OVERLAY_ENERGY_IN_MULTI, new short[]{240, 240, 245, 0}),
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new GT_RenderedTexture(OVERLAY_ENERGY_IN_MULTI, new short[]{240, 240, 245, 0}),
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new GT_RenderedTexture(OVERLAY_ENERGY_IN_MULTI, new short[]{240, 240, 245, 0}),
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new GT_RenderedTexture(OVERLAY_ENERGY_IN_MULTI, new short[]{240, 240, 245, 0}),
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new GT_RenderedTexture(OVERLAY_ENERGY_IN_MULTI, new short[]{240, 240, 245, 0}),
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new GT_RenderedTexture(OVERLAY_ENERGY_IN_MULTI, new short[]{240, 240, 245, 0}),
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new GT_RenderedTexture(OVERLAY_ENERGY_IN_MULTI, new short[]{240, 240, 245, 0}),
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new GT_RenderedTexture(OVERLAY_ENERGY_IN_MULTI, new short[]{240, 240, 245, 0}),
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new GT_RenderedTexture(OVERLAY_ENERGY_IN_MULTI, new short[]{240, 240, 245, 0}),
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new GT_RenderedTexture(OVERLAY_ENERGY_IN_MULTI, new short[]{240, 240, 245, 0}),
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new GT_RenderedTexture(OVERLAY_ENERGY_IN_MULTI, new short[]{240, 240, 245, 0}),
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new GT_RenderedTexture(OVERLAY_ENERGY_IN_MULTI, new short[]{240, 240, 245, 0}),
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},
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},
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OVERLAYS_ENERGY_OUT_MULTI = new ITexture[]{
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OVERLAYS_ENERGY_OUT_MULTI = new ITexture[]{
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new GT_RenderedTexture(OVERLAY_ENERGY_OUT_MULTI, new short[]{220, 220, 220, 0}),
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new GT_RenderedTexture(OVERLAY_ENERGY_OUT_MULTI, new short[]{220, 220, 220, 0}),
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@ -507,6 +527,12 @@ public class Textures {
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new GT_RenderedTexture(OVERLAY_ENERGY_OUT_MULTI, new short[]{240, 240, 245, 0}),
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new GT_RenderedTexture(OVERLAY_ENERGY_OUT_MULTI, new short[]{240, 240, 245, 0}),
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new GT_RenderedTexture(OVERLAY_ENERGY_OUT_MULTI, new short[]{240, 240, 245, 0}),
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new GT_RenderedTexture(OVERLAY_ENERGY_OUT_MULTI, new short[]{240, 240, 245, 0}),
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new GT_RenderedTexture(OVERLAY_ENERGY_OUT_MULTI, new short[]{240, 240, 245, 0}),
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new GT_RenderedTexture(OVERLAY_ENERGY_OUT_MULTI, new short[]{240, 240, 245, 0}),
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new GT_RenderedTexture(OVERLAY_ENERGY_OUT_MULTI, new short[]{240, 240, 245, 0}),
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new GT_RenderedTexture(OVERLAY_ENERGY_OUT_MULTI, new short[]{240, 240, 245, 0}),
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new GT_RenderedTexture(OVERLAY_ENERGY_OUT_MULTI, new short[]{240, 240, 245, 0}),
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new GT_RenderedTexture(OVERLAY_ENERGY_OUT_MULTI, new short[]{240, 240, 245, 0}),
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new GT_RenderedTexture(OVERLAY_ENERGY_OUT_MULTI, new short[]{240, 240, 245, 0}),
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new GT_RenderedTexture(OVERLAY_ENERGY_OUT_MULTI, new short[]{240, 240, 245, 0}),
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},
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},
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LOCKERS = new ITexture[]{
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LOCKERS = new ITexture[]{
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new GT_RenderedTexture(OVERLAY_LOCKER_000),
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new GT_RenderedTexture(OVERLAY_LOCKER_000),
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@ -523,6 +549,8 @@ public class Textures {
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new GT_RenderedTexture(OVERLAY_LOCKER_011),
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new GT_RenderedTexture(OVERLAY_LOCKER_011),
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new GT_RenderedTexture(OVERLAY_LOCKER_012),
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new GT_RenderedTexture(OVERLAY_LOCKER_012),
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new GT_RenderedTexture(OVERLAY_LOCKER_013),
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new GT_RenderedTexture(OVERLAY_LOCKER_013),
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new GT_RenderedTexture(OVERLAY_LOCKER_013),
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new GT_RenderedTexture(OVERLAY_LOCKER_013),
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},
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},
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CASING_BLOCKS = new ITexture[128],
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CASING_BLOCKS = new ITexture[128],
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MACHINE_CASINGS[] = new ITexture[16][17];
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MACHINE_CASINGS[] = new ITexture[16][17];
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@ -26,7 +26,7 @@ public abstract class GT_MetaTileEntity_BasicGenerator extends GT_MetaTileEntity
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@Override
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@Override
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public ITexture[][][] getTextureSet(ITexture[] aTextures) {
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public ITexture[][][] getTextureSet(ITexture[] aTextures) {
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ITexture[][][] rTextures = new ITexture[16][17][];
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ITexture[][][] rTextures = new ITexture[10][17][];
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for (byte i = -1; i < 16; i++) {
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for (byte i = -1; i < 16; i++) {
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rTextures[0][i + 1] = getFront(i);
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rTextures[0][i + 1] = getFront(i);
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rTextures[1][i + 1] = getBack(i);
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rTextures[1][i + 1] = getBack(i);
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