Remove Diesel Turbine

This commit is contained in:
Muramasa 2016-04-19 23:19:59 +01:00
parent 12a1d1c46e
commit d713c5ddec

View file

@ -1,129 +0,0 @@
package gregtech.common.tileentities.machines.multi;
import gregtech.api.GregTech_API;
import gregtech.api.enums.Textures;
import gregtech.api.interfaces.ITexture;
import gregtech.api.interfaces.metatileentity.IMetaTileEntity;
import gregtech.api.interfaces.tileentity.IGregTechTileEntity;
import gregtech.api.objects.GT_RenderedTexture;
import gregtech.api.util.GT_Recipe;
import gregtech.api.util.GT_Recipe.GT_Recipe_Map;
import gregtech.api.util.GT_Utility;
import net.minecraft.block.Block;
import net.minecraft.item.ItemStack;
import net.minecraftforge.fluids.FluidStack;
import java.util.ArrayList;
import java.util.Collection;
public class GT_MetaTileEntity_LargeTurbine_Diesel extends GT_MetaTileEntity_LargeTurbine {
public GT_MetaTileEntity_LargeTurbine_Diesel(int aID, String aName, String aNameRegional) {
super(aID, aName, aNameRegional);
}
public GT_MetaTileEntity_LargeTurbine_Diesel(String aName) {
super(aName);
}
@Override
public ITexture[] getTexture(IGregTechTileEntity aBaseMetaTileEntity, byte aSide, byte aFacing, byte aColorIndex, boolean aActive, boolean aRedstone) {
return new ITexture[]{Textures.BlockIcons.MACHINE_CASINGS[1][aColorIndex + 1], aFacing == aSide ? aActive ? new GT_RenderedTexture(Textures.BlockIcons.LARGETURBINE_ACTIVE5) : new GT_RenderedTexture(Textures.BlockIcons.LARGETURBINE5) : Textures.BlockIcons.CASING_BLOCKS[57]};
}
public String[] getDescription() {
return new String[]{
"Controller Block for the Large Diesel Generator",
"Size: 3x4x3 (Hollow)", "Controller (front centered)",
"1x Input Hatch (side centered)",
"1x Dynamo Hatch (back centered)",
"1x Maintenance Hatch (side centered)",
"Turbine Casings for the rest (24 at least!)",
"Needs a Turbine Item (inside controller GUI)"};
}
public int getFuelValue(FluidStack aLiquid) {
if (aLiquid == null || GT_Recipe_Map.sTurbineFuels == null) return 0;
FluidStack tLiquid;
Collection<GT_Recipe> tRecipeList = GT_Recipe_Map.sDieselFuels.mRecipeList;
if (tRecipeList != null) for (GT_Recipe tFuel : tRecipeList)
if ((tLiquid = GT_Utility.getFluidForFilledItem(tFuel.getRepresentativeInput(0), true)) != null)
if (aLiquid.isFluidEqual(tLiquid)) return tFuel.mSpecialValue;
return 0;
}
@Override
public IMetaTileEntity newMetaEntity(IGregTechTileEntity aTileEntity) {
return new GT_MetaTileEntity_LargeTurbine_Diesel(mName);
}
@Override
public Block getCasingBlock() {
return GregTech_API.sBlockCasings4;
}
@Override
public byte getCasingMeta() {
return 9;
}
@Override
public byte getCasingTextureIndex() {
return 46;
}
@Override
public int getPollutionPerTick(ItemStack aStack) {
return 0;
}
@Override
int fluidIntoPower(ArrayList<FluidStack> aFluids, int aOptFlow, int aBaseEff) {
aOptFlow *= 5;
int tEU = 0;
int actualOptimalFlow = 0;
if (aFluids.size() >= 1) {
FluidStack firstFuelType = new FluidStack(aFluids.get(0), 0); // Identify a SINGLE type of fluid to process. Doesn't matter which one. Ignore the rest!
int fuelValue = getFuelValue(firstFuelType);
System.out.println(fuelValue);
actualOptimalFlow = (int) ((aOptFlow + fuelValue - 1) / fuelValue);
int remainingFlow = (int) (actualOptimalFlow * 1.25f); // Allowed to use up to 125% of optimal flow. Variable required outside of loop for multi-hatch scenarios.
int flow = 0;
int totalFlow = 0;
for (int i = 0; i < aFluids.size(); i++) {
if (aFluids.get(i).isFluidEqual(firstFuelType)) {
flow = aFluids.get(i).amount; // Get all (steam) in hatch
flow = Math.min(flow, Math.min(remainingFlow, (int) (actualOptimalFlow * 1.25f))); // try to use up to 125% of optimal flow w/o exceeding remainingFlow
depleteInput(new FluidStack(aFluids.get(i), flow)); // deplete that amount
remainingFlow -= flow; // track amount we're allowed to continue depleting from hatches
totalFlow += flow; // track total input used
}
}
tEU = (int) (Math.min((float) actualOptimalFlow, totalFlow) * fuelValue);
if (totalFlow != actualOptimalFlow) {
float efficiency = 1.0f - Math.abs(((totalFlow - (float) actualOptimalFlow) / actualOptimalFlow));
if(totalFlow>aOptFlow){efficiency = 1.0f;}
if (efficiency < 0)
efficiency = 0; // Can happen with really ludicrously poor inefficiency.
tEU *= efficiency;
tEU = Math.max(1, tEU * aBaseEff / 10000);
} else {
tEU = tEU * aBaseEff / 10000;
}
return tEU;
}
return 0;
}
}