Remove Diesel Turbine
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1 changed files with 0 additions and 129 deletions
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package gregtech.common.tileentities.machines.multi;
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import gregtech.api.GregTech_API;
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import gregtech.api.enums.Textures;
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import gregtech.api.interfaces.ITexture;
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import gregtech.api.interfaces.metatileentity.IMetaTileEntity;
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import gregtech.api.interfaces.tileentity.IGregTechTileEntity;
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import gregtech.api.objects.GT_RenderedTexture;
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import gregtech.api.util.GT_Recipe;
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import gregtech.api.util.GT_Recipe.GT_Recipe_Map;
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import gregtech.api.util.GT_Utility;
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import net.minecraft.block.Block;
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import net.minecraft.item.ItemStack;
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import net.minecraftforge.fluids.FluidStack;
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import java.util.ArrayList;
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import java.util.Collection;
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public class GT_MetaTileEntity_LargeTurbine_Diesel extends GT_MetaTileEntity_LargeTurbine {
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public GT_MetaTileEntity_LargeTurbine_Diesel(int aID, String aName, String aNameRegional) {
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super(aID, aName, aNameRegional);
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}
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public GT_MetaTileEntity_LargeTurbine_Diesel(String aName) {
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super(aName);
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}
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@Override
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public ITexture[] getTexture(IGregTechTileEntity aBaseMetaTileEntity, byte aSide, byte aFacing, byte aColorIndex, boolean aActive, boolean aRedstone) {
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return new ITexture[]{Textures.BlockIcons.MACHINE_CASINGS[1][aColorIndex + 1], aFacing == aSide ? aActive ? new GT_RenderedTexture(Textures.BlockIcons.LARGETURBINE_ACTIVE5) : new GT_RenderedTexture(Textures.BlockIcons.LARGETURBINE5) : Textures.BlockIcons.CASING_BLOCKS[57]};
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}
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public String[] getDescription() {
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return new String[]{
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"Controller Block for the Large Diesel Generator",
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"Size: 3x4x3 (Hollow)", "Controller (front centered)",
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"1x Input Hatch (side centered)",
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"1x Dynamo Hatch (back centered)",
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"1x Maintenance Hatch (side centered)",
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"Turbine Casings for the rest (24 at least!)",
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"Needs a Turbine Item (inside controller GUI)"};
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}
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public int getFuelValue(FluidStack aLiquid) {
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if (aLiquid == null || GT_Recipe_Map.sTurbineFuels == null) return 0;
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FluidStack tLiquid;
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Collection<GT_Recipe> tRecipeList = GT_Recipe_Map.sDieselFuels.mRecipeList;
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if (tRecipeList != null) for (GT_Recipe tFuel : tRecipeList)
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if ((tLiquid = GT_Utility.getFluidForFilledItem(tFuel.getRepresentativeInput(0), true)) != null)
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if (aLiquid.isFluidEqual(tLiquid)) return tFuel.mSpecialValue;
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return 0;
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}
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@Override
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public IMetaTileEntity newMetaEntity(IGregTechTileEntity aTileEntity) {
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return new GT_MetaTileEntity_LargeTurbine_Diesel(mName);
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}
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@Override
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public Block getCasingBlock() {
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return GregTech_API.sBlockCasings4;
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}
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@Override
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public byte getCasingMeta() {
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return 9;
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}
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@Override
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public byte getCasingTextureIndex() {
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return 46;
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}
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@Override
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public int getPollutionPerTick(ItemStack aStack) {
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return 0;
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}
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@Override
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int fluidIntoPower(ArrayList<FluidStack> aFluids, int aOptFlow, int aBaseEff) {
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aOptFlow *= 5;
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int tEU = 0;
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int actualOptimalFlow = 0;
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if (aFluids.size() >= 1) {
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FluidStack firstFuelType = new FluidStack(aFluids.get(0), 0); // Identify a SINGLE type of fluid to process. Doesn't matter which one. Ignore the rest!
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int fuelValue = getFuelValue(firstFuelType);
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System.out.println(fuelValue);
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actualOptimalFlow = (int) ((aOptFlow + fuelValue - 1) / fuelValue);
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int remainingFlow = (int) (actualOptimalFlow * 1.25f); // Allowed to use up to 125% of optimal flow. Variable required outside of loop for multi-hatch scenarios.
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int flow = 0;
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int totalFlow = 0;
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for (int i = 0; i < aFluids.size(); i++) {
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if (aFluids.get(i).isFluidEqual(firstFuelType)) {
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flow = aFluids.get(i).amount; // Get all (steam) in hatch
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flow = Math.min(flow, Math.min(remainingFlow, (int) (actualOptimalFlow * 1.25f))); // try to use up to 125% of optimal flow w/o exceeding remainingFlow
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depleteInput(new FluidStack(aFluids.get(i), flow)); // deplete that amount
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remainingFlow -= flow; // track amount we're allowed to continue depleting from hatches
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totalFlow += flow; // track total input used
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}
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}
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tEU = (int) (Math.min((float) actualOptimalFlow, totalFlow) * fuelValue);
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if (totalFlow != actualOptimalFlow) {
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float efficiency = 1.0f - Math.abs(((totalFlow - (float) actualOptimalFlow) / actualOptimalFlow));
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if(totalFlow>aOptFlow){efficiency = 1.0f;}
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if (efficiency < 0)
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efficiency = 0; // Can happen with really ludicrously poor inefficiency.
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tEU *= efficiency;
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tEU = Math.max(1, tEU * aBaseEff / 10000);
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} else {
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tEU = tEU * aBaseEff / 10000;
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}
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return tEU;
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}
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return 0;
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}
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}
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