Modify Wet Concrete to be able to use cells
Wet Concrete was lacking cell support as it was a 'molten' fluid type. This patch adds a new type 'wet', which replaces 'molten' for Concrete. This means with this patch you can either use the canner with concrete dust to fill the cell, or the fluid canning machine to input or output Wet Concrete. Ideally Wet Concrete would be separate from Concrete as one is solid and the other fluid, but they were kept together for compatibility with existing recipes. 1 Concrete Cell = 144 Wet Concrete = Concrete Block 'Wet' fluid type can be used anytime you'd like both solid and fluid cell support, as these were usually separate for good reasons. Mostly to prevent the awkward ratio above.
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8 changed files with 14 additions and 2 deletions
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@ -632,7 +632,7 @@ public enum Materials implements IColorModulationContainer, ISubTagContainer {
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Kaolinite(929, TextureSet.SET_DULL, 1.0F, 0, 2, 1 | 8, 245, 235, 235, 0, "Kaolinite", 0, 0, -1, 0, false, false, 1, 1, 1, Dyes._NULL, 1, Arrays.asList(new MaterialStack(Aluminium, 2), new MaterialStack(Silicon, 2), new MaterialStack(Hydrogen, 4), new MaterialStack(Oxygen, 9))), // Al2Si2O5(OH)4
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Talc(902, TextureSet.SET_DULL, 1.0F, 0, 2, 1 | 8, 90, 180, 90, 0, "Talc", 0, 0, -1, 0, false, false, 1, 1, 1, Dyes._NULL, 1, Arrays.asList(new MaterialStack(Magnesium, 3), new MaterialStack(Silicon, 4), new MaterialStack(Hydrogen, 2), new MaterialStack(Oxygen, 12))), // H2Mg3(SiO3)4
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Soapstone(877, TextureSet.SET_DULL, 1.0F, 0, 1, 1 | 8, 95, 145, 95, 0, "Soapstone", 0, 0, -1, 0, false, false, 1, 1, 1, Dyes._NULL, 1, Arrays.asList(new MaterialStack(Magnesium, 3), new MaterialStack(Silicon, 4), new MaterialStack(Hydrogen, 2), new MaterialStack(Oxygen, 12))), // H2Mg3(SiO3)4
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Concrete(947, TextureSet.SET_ROUGH, 1.0F, 0, 1, 1, 100, 100, 100, 0, "Concrete", 0, 0, 300, 0, false, false, 0, 1, 1, Dyes.dyeGray, 0, Arrays.asList(new MaterialStack(Stone, 1)), Arrays.asList(new TC_AspectStack(TC_Aspects.TERRA, 1))),
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Concrete(947, TextureSet.SET_ROUGH, 1.0F, 0, 1, 1 | 16, 100, 100, 100, 0, "Concrete", 0, 0, 300, 0, false, false, 0, 1, 1, Dyes.dyeGray, 0, Arrays.asList(new MaterialStack(Stone, 1)), Arrays.asList(new TC_AspectStack(TC_Aspects.TERRA, 1))),
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IronMagnetic(354, TextureSet.SET_MAGNETIC, 6.0F, 256, 2, 1 | 2 | 64 | 128, 200, 200, 200, 0, "Magnetic Iron", 0, 0, -1, 0, false, false, 4, 51, 50, Dyes.dyeGray, 1, Arrays.asList(new MaterialStack(Iron, 1)), Arrays.asList(new TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.MAGNETO, 1))),
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SteelMagnetic(355, TextureSet.SET_MAGNETIC, 6.0F, 512, 2, 1 | 2 | 64 | 128, 128, 128, 128, 0, "Magnetic Steel", 0, 0, 1000, 1000, true, false, 4, 51, 50, Dyes.dyeGray, 1, Arrays.asList(new MaterialStack(Steel, 1)), Arrays.asList(new TC_AspectStack(TC_Aspects.METALLUM, 1), new TC_AspectStack(TC_Aspects.ORDO, 1), new TC_AspectStack(TC_Aspects.MAGNETO, 1))),
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NeodymiumMagnetic(356, TextureSet.SET_MAGNETIC, 7.0F, 512, 2, 1 | 2 | 64 | 128, 100, 100, 100, 0, "Magnetic Neodymium", 0, 0, 1297, 1297, true, false, 4, 51, 50, Dyes.dyeGray, 1, Arrays.asList(new MaterialStack(Neodymium, 1)), Arrays.asList(new TC_AspectStack(TC_Aspects.METALLUM, 1), new TC_AspectStack(TC_Aspects.MAGNETO, 3))),
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@ -1685,6 +1685,11 @@ public abstract class GT_Proxy implements IGT_Mod, IGuiHandler, IFuelHandler {
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aMaterial.mMoltenRGBa, 4, aMaterial.mMeltingPoint <= 0 ? 1000 : aMaterial.mMeltingPoint, null, null, 0);
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}
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public Fluid addAutogeneratedWetFluid(Materials aMaterial) {
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return addFluid("wet." + aMaterial.name().toLowerCase(), "wet.autogenerated", "Wet " + aMaterial.mDefaultLocalName, aMaterial,
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aMaterial.mMoltenRGBa, 4, aMaterial.mMeltingPoint <= 0 ? 1000 : aMaterial.mMeltingPoint, GT_OreDictUnificator.get(OrePrefixes.cell, aMaterial, 1L), ItemList.Cell_Empty.get(1L, new Object[0]), 1000);
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}
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public Fluid addAutogeneratedPlasmaFluid(Materials aMaterial) {
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return addFluid("plasma." + aMaterial.name().toLowerCase(), "plasma.autogenerated", aMaterial.mDefaultLocalName + " Plasma", aMaterial,
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aMaterial.mMoltenRGBa, 3, 10000, GT_OreDictUnificator.get(OrePrefixes.cellPlasma, aMaterial, 1L), ItemList.Cell_Empty.get(1L, new Object[0]),
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@ -120,6 +120,8 @@ public class GT_MachineRecipeLoader
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GT_Values.RA.addFluidCannerRecipe(ItemList.Battery_Hull_MV.get(1L, new Object[0]), ItemList.Battery_SU_MV_SulfuricAcid.getWithCharge(1L, Integer.MAX_VALUE, new Object[0]), Materials.SulfuricAcid.getFluid(4000L), GT_Values.NF);
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GT_Values.RA.addFluidCannerRecipe(ItemList.Battery_Hull_HV.get(1L, new Object[0]), ItemList.Battery_SU_HV_SulfuricAcid.getWithCharge(1L, Integer.MAX_VALUE, new Object[0]), Materials.SulfuricAcid.getFluid(16000L), GT_Values.NF);
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GT_Values.RA.addFluidCannerRecipe(ItemList.TF_Vial_FieryTears.get(1L, new Object[0]), ItemList.Bottle_Empty.get(1L, new Object[0]), GT_Values.NF, Materials.FierySteel.getFluid(250L));
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GT_Values.RA.addFluidCannerRecipe(GT_OreDictUnificator.get(OrePrefixes.cell, Materials.Concrete, 1L),ItemList.Cell_Empty.get(1L, new Object [0]), GT_Values.NF, Materials.Concrete.getMolten(144L));
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GT_Values.RA.addFluidCannerRecipe(ItemList.Cell_Empty.get(1L, new Object [0]), (GT_OreDictUnificator.get(OrePrefixes.cell, Materials.Concrete, 1L)), Materials.Concrete.getMolten(144L), GT_Values.NF);
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Materials tMaterial = Materials.Iron;
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if (tMaterial.mStandardMoltenFluid != null) {
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@ -240,10 +240,10 @@ public class GT_Loader_Item_Block_And_Fluid
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Materials.Water.mSolid = Materials.Ice.mSolid;
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GT_Mod.gregtechproxy.addFluid("wet.concrete", "Wet Concrete", Materials.Concrete, 4, 300);
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GT_Mod.gregtechproxy.addFluid("molten.glass", "Molten Glass", Materials.Glass, 4, 1500);
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GT_Mod.gregtechproxy.addFluid("molten.redstone", "Molten Redstone", Materials.Redstone, 4, 500);
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GT_Mod.gregtechproxy.addFluid("molten.blaze", "Molten Blaze", Materials.Blaze, 4, 6400);
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GT_Mod.gregtechproxy.addFluid("molten.concrete", "Wet Concrete", Materials.Concrete, 4, 300);
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for (Materials tMaterial : Materials.VALUES) {
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if ((tMaterial.mStandardMoltenFluid == null) && (tMaterial.contains(SubTag.SMELTING_TO_FLUID)) && (!tMaterial.contains(SubTag.NO_SMELTING))) {
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GT_Mod.gregtechproxy.addAutogeneratedMoltenFluid(tMaterial);
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@ -0,0 +1,5 @@
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{
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"animation":{
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"frametime":2
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}
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}
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