Fixed Steam Macerators using constant EUt, recipe time

This commit is contained in:
Johannes Gäßler 2017-08-19 11:31:04 +02:00
parent 87cdb8ac00
commit e8c75a54ee
2 changed files with 4 additions and 4 deletions

View file

@ -59,8 +59,8 @@ public class GT_MetaTileEntity_Macerator_Bronze
return FOUND_RECIPE_BUT_DID_NOT_MEET_REQUIREMENTS;
}
if (tRecipe.getOutput(0) != null) mOutputItems[0] = tRecipe.getOutput(0);
this.mEUt = 2;
this.mMaxProgresstime = 800;
this.mEUt = tRecipe.mEUt;
this.mMaxProgresstime = (tRecipe.mDuration * 2);
getInputAt(0).stackSize -= tRecipe.mInputs[0].stackSize;
return FOUND_AND_SUCCESSFULLY_USED_RECIPE;
}

View file

@ -59,8 +59,8 @@ public class GT_MetaTileEntity_Macerator_Steel
return FOUND_RECIPE_BUT_DID_NOT_MEET_REQUIREMENTS;
}
if (tRecipe.getOutput(0) != null) mOutputItems[0] = tRecipe.getOutput(0);
this.mEUt = 6;
this.mMaxProgresstime = 400;
this.mEUt = (3 * tRecipe.mEUt);
this.mMaxProgresstime = tRecipe.mDuration;
getInputAt(0).stackSize -= tRecipe.mInputs[0].stackSize;
return FOUND_AND_SUCCESSFULLY_USED_RECIPE;
}