From eac4226c168b6498531468b727c8b8e87c69a143 Mon Sep 17 00:00:00 2001 From: Technus Date: Fri, 4 Nov 2016 13:26:08 +0100 Subject: [PATCH] Estimate optimized functions for bloodasp like oil amounts (uhh) --- src/main/java/gregtech/api/util/GT_Utility.java | 9 ++++++--- 1 file changed, 6 insertions(+), 3 deletions(-) diff --git a/src/main/java/gregtech/api/util/GT_Utility.java b/src/main/java/gregtech/api/util/GT_Utility.java index 0f6e28f0..3e8d5ad8 100644 --- a/src/main/java/gregtech/api/util/GT_Utility.java +++ b/src/main/java/gregtech/api/util/GT_Utility.java @@ -1568,9 +1568,12 @@ public class GT_Utility { private static FluidStack setUndergroundOil(World aWorld, int aX, int aZ,ChunkPosition tPos,int[] tInts) { XSTR tRandom = new XSTR(aWorld.getSeed() ^ ((long)(aX / 6) + (long)(7000 * (aZ / 6)))); int type=tRandom.nextInt(5);//type slowly changes - int amnt = tRandom.nextInt(48); - if (amnt<13)amnt=0; - else amnt = ((int)(Math.ceil(Math.pow(2D+(double)(amnt)+(new XSTR()).nextDouble(), 5D)*0.7D))); + int amnt = tRandom.nextInt(50); + if (amnt<12)amnt=0; + else { + double bloodAspAmnt=Math.pow((double)amnt+(new XSTR()).nextDouble(),5D)/100D; + amnt = (int)(Math.ceil(Math.pow(bloodAspAmnt, 2D)/50000D)); + } //roughly uses 28 bits FluidStack tFluidStack; switch (type) {//0 is old system