MauveCloud
36e8584e4c
Partial fix for #955
...
Restores ability to use different explosives.
2017-03-14 10:00:51 -07:00
MauveCloud
fd54912c67
Completed fix for #916
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Note: I did test to make sure a silk touch pick would drop the plain
forms instead of the cobblestone variants.
2017-03-12 12:53:08 -07:00
MauveCloud
bff9d64b29
Completed fix for #928
2017-03-12 12:50:47 -07:00
MauveCloud
b0a6788ac4
Improved workaround for #940
...
Seems to hold up a little better now. Still haven't figured out what
could be causing only bounds.max to end up null.
2017-03-12 12:49:54 -07:00
MauveCloud
ca11db3ff1
Slightly less-hacky workaround for #940
...
I'm a bit confused that this change works, though, considering the line
number of loadCuboidFace listed in the stack trace.
2017-03-11 20:45:05 -08:00
MauveCloud
9fba3e22a9
1 step toward fixing #928
2017-03-11 20:04:05 -08:00
MauveCloud
9da8a7789b
Fix for #910
2017-03-11 19:52:16 -08:00
Dragon2488
a11ccbdfe3
123456789
2017-02-24 11:18:48 +07:00
Dragon2488
c5cab28bfa
Crops, bugfixes.
2017-02-11 19:29:30 +07:00
nikita488
120dba42db
Rework rendering
2017-01-31 21:08:38 +03:00
David Vierra
bd274f64b8
Fix redstone behavior for covers
...
Tested with Machine Controller and Energy Detector, should work for the
rest too.
2017-01-24 01:17:42 -10:00
David Vierra
bf3954e031
Muffle an error when ItemRenderer is called with the wrong itemstack
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Occurs with RefinedStorage Patterns when holding shift to show pattern
output, where the output is a GT generic item. The Pattern renderer can
only replace the IBlockModel and not the ItemStack, so the ItemRenderer
gets called with a stack of ItemPattern.
Fixes raoulvdberge/refinedstorage/#914
2017-01-23 22:55:58 -10:00
David Vierra
52c42c2d63
Fix position logic in AdvMiner.checkRecipe (again)
2017-01-23 22:54:53 -10:00
David Vierra
9353ef19bd
Fix OilDrill and AdvMiner drilling through bedrock
...
IC2 doesn't allow us to get an ItemStack for the mining_pipe_tip, so we
grab the IBlockState instead.
2017-01-23 22:54:42 -10:00
David Vierra
959d878c62
Fix Charcoal Pile Igniter incorrectly comparing Blocks against IBlockStates
2017-01-21 15:25:02 -10:00
Dragon2488
317deb43a1
RF support, critical bugfixes.
2017-01-08 15:49:39 +07:00
Dragon2488
e040fcfa94
Bugfixes & latest build.
2017-01-02 13:56:40 +07:00
Dragon2488
76847aa4e7
Huge changes + bugfixes & latest build.
2017-01-01 19:53:17 +07:00
Muramasa-
9df6a3d5f3
Update with unstable changes
2016-12-28 22:11:31 +00:00
Muramasa-
6c2c50a254
Update with 1.10 changes
2016-12-28 21:24:00 +00:00
Muramasa-
c51dc7a383
Fourth pass
2016-12-28 20:16:39 +00:00
Muramasa-
7957b2f4f3
Third pass
2016-12-27 23:48:43 +00:00
Muramasa-
7e3d4ccf4a
Port LightningRod (To be changed by Bloody) & Character fix
2016-12-27 21:08:16 +00:00
Blood-Asp
94cdcfe33c
Fix fluid naquadah generator not consuming fuel
2016-12-27 12:14:40 +01:00
Muramasa-
614362da49
Second pass
2016-12-26 00:55:20 +00:00
Blood-Asp
08c9e3986c
Fix pollution effect coordinate calculation
2016-12-24 15:57:34 +01:00
Blood-Asp
e1c60d8bad
EBF Efficiency improvements with hier tier coils
...
Every 1800K free heating capacity the EBF can be overclocked one tier
without efficency loss(4xEU/t, 1/4process time).
Every 900K free heating capacity EU/t is lowered by 5%.
2016-12-24 11:18:14 +01:00
Dragon2488
c8d66b8d82
Bugfixes, additions.
2016-12-24 14:48:42 +07:00
Blood-Asp
823a1fccd2
Play plunger sound when clearing fluids from GT machines
2016-12-23 23:51:47 +01:00
Blood-Asp
c250d93fe5
Reduce damage sense takes when harvesting ic2 crops compared to other uses
2016-12-23 23:51:02 +01:00
Dragon2488
af2bd443a0
Big bunch of bugfixes.
2016-12-24 04:34:35 +07:00
Muramasa-
2c8a4e7a81
First pass
2016-12-23 19:41:22 +00:00
Blood-Asp
46c145c06b
Fix efficiency in scan data of Diesel Engine
2016-12-19 14:27:29 +01:00
Dragon2488
3b5ae6198a
Visual fixes, durability fix.
2016-12-19 15:02:33 +07:00
nikita488
593bb7c453
Partial lighting fix
2016-12-18 18:47:21 +03:00
Dragon2488
5c4e60ee72
Fixed Crash with generation of GT ores.
2016-12-18 02:28:34 +07:00
Blood-Asp
6e3e6494a1
Merge pull request #803 from dgabehar/unstable
...
Crash with Modular Exoskeleton #769
2016-12-17 18:21:51 +01:00
Blood-Asp
1aa9ce6501
Fix LuV+ disassemblers
2016-12-17 18:10:38 +01:00
Dragon2488
2dc3925c62
Bugfixes
2016-12-17 23:56:09 +07:00
Dragon2488
a6416b6d88
Fuck. DrawBlockHighlightEvent is called for entities too.
2016-12-17 20:28:42 +07:00
Dragon2488
97f7f34dae
Bugfixes
2016-12-17 16:12:14 +07:00
Blood-Asp
f0ff2a6cfc
Void wrong type of steam inserted into steam turbines.
...
Prevents getting stuck on superheated/normal steam change.
2016-12-16 18:34:26 +01:00
Blood-Asp
cca28f29fa
Add mable and basalt ores to ore typefilter
2016-12-16 17:54:43 +01:00
Dragon2488
30318c25fa
Crash with latest IC2 fix.
2016-12-16 23:39:12 +07:00
Doug Gabehart
3d2dd065fa
Added check to ensure that fluid is set trying to provide air to player during onArmorTick
...
Looking at how to fill helmet tank from air cell
2016-12-15 17:11:13 -06:00
Dragon2488
1183d4765d
Fixes.
2016-12-16 00:12:47 +07:00
Doug Gabehart
b41c3370cc
Fixed processing power issue where values continually increased up to infinity
2016-12-15 09:10:45 -06:00
Dragon2488
202c22f5ae
Major rewrite (second, third?), beta release.
2016-12-15 21:58:15 +07:00
Doug Gabehart
6364378437
More stability improvements. (Null value and checks to ensure keys exist)
2016-12-14 20:35:43 -06:00
Doug Gabehart
6ceff6d783
Fixed issue with Modular Armor inventory not saving properly after removing the call to closeScreen
...
Added null and key checks when determining if a full radiation or electrical armor set is configured
2016-12-14 16:04:20 -06:00