Commit graph

426 commits

Author SHA1 Message Date
MauveCloud
36e8584e4c Partial fix for #955
Restores ability to use different explosives.
2017-03-14 10:00:51 -07:00
MauveCloud
fd54912c67 Completed fix for #916
Note: I did test to make sure a silk touch pick would drop the plain
forms instead of the cobblestone variants.
2017-03-12 12:53:08 -07:00
MauveCloud
bff9d64b29 Completed fix for #928 2017-03-12 12:50:47 -07:00
MauveCloud
b0a6788ac4 Improved workaround for #940
Seems to hold up a little better now.  Still haven't figured out what
could be causing only bounds.max to end up null.
2017-03-12 12:49:54 -07:00
MauveCloud
ca11db3ff1 Slightly less-hacky workaround for #940
I'm a bit confused that this change works, though, considering the line
number of loadCuboidFace listed in the stack trace.
2017-03-11 20:45:05 -08:00
MauveCloud
9fba3e22a9 1 step toward fixing #928 2017-03-11 20:04:05 -08:00
MauveCloud
9da8a7789b Fix for #910 2017-03-11 19:52:16 -08:00
Dragon2488
a11ccbdfe3 123456789 2017-02-24 11:18:48 +07:00
Dragon2488
c5cab28bfa Crops, bugfixes. 2017-02-11 19:29:30 +07:00
nikita488
120dba42db Rework rendering 2017-01-31 21:08:38 +03:00
David Vierra
bd274f64b8 Fix redstone behavior for covers
Tested with Machine Controller and Energy Detector, should work for the
rest too.
2017-01-24 01:17:42 -10:00
David Vierra
bf3954e031 Muffle an error when ItemRenderer is called with the wrong itemstack
Occurs with RefinedStorage Patterns when holding shift to show pattern
output, where the output is a GT generic item. The Pattern renderer can
only replace the IBlockModel and not the ItemStack, so the ItemRenderer
gets called with a stack of ItemPattern.

Fixes raoulvdberge/refinedstorage/#914
2017-01-23 22:55:58 -10:00
David Vierra
52c42c2d63 Fix position logic in AdvMiner.checkRecipe (again) 2017-01-23 22:54:53 -10:00
David Vierra
9353ef19bd Fix OilDrill and AdvMiner drilling through bedrock
IC2 doesn't allow us to get an ItemStack for the mining_pipe_tip, so we
grab the IBlockState instead.
2017-01-23 22:54:42 -10:00
David Vierra
959d878c62 Fix Charcoal Pile Igniter incorrectly comparing Blocks against IBlockStates 2017-01-21 15:25:02 -10:00
Dragon2488
317deb43a1 RF support, critical bugfixes. 2017-01-08 15:49:39 +07:00
Dragon2488
e040fcfa94 Bugfixes & latest build. 2017-01-02 13:56:40 +07:00
Dragon2488
76847aa4e7 Huge changes + bugfixes & latest build. 2017-01-01 19:53:17 +07:00
Muramasa-
9df6a3d5f3 Update with unstable changes 2016-12-28 22:11:31 +00:00
Muramasa-
6c2c50a254 Update with 1.10 changes 2016-12-28 21:24:00 +00:00
Muramasa-
c51dc7a383 Fourth pass 2016-12-28 20:16:39 +00:00
Muramasa-
7957b2f4f3 Third pass 2016-12-27 23:48:43 +00:00
Muramasa-
7e3d4ccf4a Port LightningRod (To be changed by Bloody) & Character fix 2016-12-27 21:08:16 +00:00
Blood-Asp
94cdcfe33c Fix fluid naquadah generator not consuming fuel 2016-12-27 12:14:40 +01:00
Muramasa-
614362da49 Second pass 2016-12-26 00:55:20 +00:00
Blood-Asp
08c9e3986c Fix pollution effect coordinate calculation 2016-12-24 15:57:34 +01:00
Blood-Asp
e1c60d8bad EBF Efficiency improvements with hier tier coils
Every 1800K free heating capacity the EBF can be overclocked one tier
without efficency loss(4xEU/t, 1/4process time).
Every 900K free heating capacity EU/t is lowered by 5%.
2016-12-24 11:18:14 +01:00
Dragon2488
c8d66b8d82 Bugfixes, additions. 2016-12-24 14:48:42 +07:00
Blood-Asp
823a1fccd2 Play plunger sound when clearing fluids from GT machines 2016-12-23 23:51:47 +01:00
Blood-Asp
c250d93fe5 Reduce damage sense takes when harvesting ic2 crops compared to other uses 2016-12-23 23:51:02 +01:00
Dragon2488
af2bd443a0 Big bunch of bugfixes. 2016-12-24 04:34:35 +07:00
Muramasa-
2c8a4e7a81 First pass 2016-12-23 19:41:22 +00:00
Blood-Asp
46c145c06b Fix efficiency in scan data of Diesel Engine 2016-12-19 14:27:29 +01:00
Dragon2488
3b5ae6198a Visual fixes, durability fix. 2016-12-19 15:02:33 +07:00
nikita488
593bb7c453 Partial lighting fix 2016-12-18 18:47:21 +03:00
Dragon2488
5c4e60ee72 Fixed Crash with generation of GT ores. 2016-12-18 02:28:34 +07:00
Blood-Asp
6e3e6494a1 Merge pull request #803 from dgabehar/unstable
Crash with Modular Exoskeleton #769
2016-12-17 18:21:51 +01:00
Blood-Asp
1aa9ce6501 Fix LuV+ disassemblers 2016-12-17 18:10:38 +01:00
Dragon2488
2dc3925c62 Bugfixes 2016-12-17 23:56:09 +07:00
Dragon2488
a6416b6d88 Fuck. DrawBlockHighlightEvent is called for entities too. 2016-12-17 20:28:42 +07:00
Dragon2488
97f7f34dae Bugfixes 2016-12-17 16:12:14 +07:00
Blood-Asp
f0ff2a6cfc Void wrong type of steam inserted into steam turbines.
Prevents getting stuck on superheated/normal steam change.
2016-12-16 18:34:26 +01:00
Blood-Asp
cca28f29fa Add mable and basalt ores to ore typefilter 2016-12-16 17:54:43 +01:00
Dragon2488
30318c25fa Crash with latest IC2 fix. 2016-12-16 23:39:12 +07:00
Doug Gabehart
3d2dd065fa Added check to ensure that fluid is set trying to provide air to player during onArmorTick
Looking at how to fill helmet tank from air cell
2016-12-15 17:11:13 -06:00
Dragon2488
1183d4765d Fixes. 2016-12-16 00:12:47 +07:00
Doug Gabehart
b41c3370cc Fixed processing power issue where values continually increased up to infinity 2016-12-15 09:10:45 -06:00
Dragon2488
202c22f5ae Major rewrite (second, third?), beta release. 2016-12-15 21:58:15 +07:00
Doug Gabehart
6364378437 More stability improvements. (Null value and checks to ensure keys exist) 2016-12-14 20:35:43 -06:00
Doug Gabehart
6ceff6d783 Fixed issue with Modular Armor inventory not saving properly after removing the call to closeScreen
Added null and key checks when determining if a full radiation or electrical armor set is configured
2016-12-14 16:04:20 -06:00