Commit graph

1514 commits

Author SHA1 Message Date
antifluxfield
aa4839ebf6 Update GT_Cover_PlayerDetector.java 2017-05-27 14:46:03 +08:00
Johannes Gäßler
407c7e3ac3 Fixed IC2 steam compatibility for cracking 2017-05-25 23:52:33 +02:00
Johannes Gäßler
4c02055503 Rewrote parts of the Oil Cracker so that it's in line with the new
recipes
2017-05-25 18:34:00 +02:00
Johannes Gäßler
e304e8f9de Fixed stocheometrically incorrect Chloroform recipe. 2017-05-25 01:06:48 +02:00
Johannes Gäßler
66c957a21e Removed debugging print accidentally left in from the previous version 2017-05-25 00:41:17 +02:00
Johannes Gäßler
b27566a70a Expanded Materials class for cracked Fluids, changed cracking recipes
Fluid cracking can be done with either Steam or Hydrogen and at 3
different severities for a total of six different recipes.
Cracking severity is controlled with a programmed circuit.

Removed the previously used liquids for cracked light fuel/heavy fuel

Changed the Distillation Tower recipes so they can utilize up to 11
fluid outputs
2017-05-24 23:59:42 +02:00
Johannes Gäßler
32db407391 Removed debugging prints accidentally left in the previous commit 2017-05-18 19:27:53 +02:00
Johannes Gäßler
d805ce4613 Fixed MaterialStack String representations sometimes missing brackets 2017-05-18 19:22:06 +02:00
Johannes Gäßler
856f1bebbf Changed the NEI GUI of the Distillation Tower to show up to 12 outputs.
Also added a currently unused GUI for 9x9 recipes.
2017-05-16 22:19:36 +02:00
Johannes Gäßler
6bcdc3d157 Changed the Distillation Tower so that any height from 3 to 12 is
considered valid.
2017-05-16 22:16:50 +02:00
Yuriy Shnitkovskiy
c0f8bafc60 I guess I wanted to put it here for some reason 2017-05-16 19:52:04 +03:00
Yuriy Shnitkovskiy
bc7eaaa762 Added config for automation 2017-05-16 19:49:46 +03:00
Yura
4e3ed071dc Auto Maintenance Hatch tweaks
Fixed #958 and #1053, allowed robots\pipes to interact with it.
2017-05-16 16:17:01 +03:00
Johannes Gäßler
724f9a4e09 Moved the Biomass -> Ethanol recipes to the simplified chemical recipes. 2017-05-16 00:18:03 +02:00
Johannes Gäßler
8823dc53f8 Added a GUI for the Large Chemical Reactor 2017-05-15 21:08:27 +02:00
Johannes Gäßler
359e7e5905 Added Materials for Hydrocarbon chains of up to 4 carbon atoms. 2017-05-14 19:34:14 +02:00
Johannes Gäßler
921cff51d8 Bugfix: I had accidentally copied the IC2 Biogas recipes instead of
moving them.
2017-05-14 18:51:58 +02:00
Johannes Gäßler
d77592f68d Moved old IC2 Biogas recipes to the simplified recipes. 2017-05-14 18:49:08 +02:00
Johannes Gäßler
25ff27a2a2 Merge branch 'LargeChemicalReactor' into ChemistryUpdate 2017-05-13 23:40:08 +02:00
Johannes Gäßler
c0152219c5 Corrected several chlorination recipes in terms of stoichiometrics 2017-05-13 23:35:25 +02:00
Johannes Gäßler
a16ea6bbc7 Changed the Layout of the LCM to 3x3x3, tweaked the name of casings and
the descriptions of multiblocks to make them consistent.
2017-05-13 23:08:50 +02:00
Johannes Gäßler
17edbc2d48 Fixed a bug that caused there to be two identical recipes for TiF4 2017-05-13 17:51:51 +02:00
Johannes Gäßler
60348c09ba Added a new recipe map for the LCR, expanded the API to allow for custom
NEI stack positioning.

Refactored the name of the Large Boiler Fake Fuels so they're in line
with other names.
Fixed a bug where the LCM was checking for the wrong casing type.
2017-05-13 16:37:39 +02:00
Johannes Gäßler
3cf169b5c3 Added crafting recipes for the LCH 2017-05-12 22:50:29 +02:00
Johannes Gäßler
20142f1b10 Merge branch 'ChemistryUpdate' into LargeChemicalReactor
Conflicts:
	src/main/java/gregtech/loaders/preload/GT_Loader_MetaTileEntities.java
2017-05-12 21:12:01 +02:00
Johannes Gäßler
3b681b69d5 Changed multiblocks so they all consider all inputs for finding recipes 2017-05-10 19:56:36 +02:00
Techlone
21f2b50507 Merge branch 'unstable' of https://github.com/Blood-Asp/GT5-Unofficial into unstable 2017-05-10 21:39:33 +05:00
Blood-Asp
6398c06506 Merge pull request #1048 from JohannesGaessler/unstable
[5.09.29] EBF recipe fix
2017-05-10 17:16:00 +02:00
Johannes Gäßler
0c2dee56da Added new textures for the LCM, using them now 2017-05-09 21:51:49 +02:00
Johannes Gäßler
ad40b85de1 Implemented checkRecipe 2017-05-09 18:25:24 +02:00
Johannes Gäßler
60cea028a4 Reverted an erroneous name change for nitration mixture 2017-05-08 20:37:20 +02:00
Johannes Gäßler
989f2f2356 Deleted prints used for debugging 2017-05-08 00:12:23 +02:00
Johannes Gäßler
7bc06a3969 Implemented checkMachine for the LCR, added machine casings 2017-05-08 00:11:36 +02:00
Johannes Gäßler
4546f45e3a Created a non-functional first draft for the Large chemical Reactor 2017-05-07 15:36:01 +02:00
Johannes Gäßler
b1e35de06e Reverted erroneous previous commit. 2017-05-07 08:47:24 +02:00
Johannes Gäßler
dc217f66a8 Created a first draft for the Large Chemical Reactor 2017-05-06 21:23:32 +02:00
Johannes Gäßler
0aeab34a56 Fixed the Electric Blast Furnace not recognizing recipes when there is
more than one Fluid input.

Also added a String representation for GT_FluidStack that was used for
debugging.
2017-05-06 18:01:06 +02:00
Johannes Gäßler
ea25cb0355 Tweaked the plastics svg 2017-05-05 21:18:16 +02:00
Johannes Gäßler
0364c3e708 Small tweak to Rocket Fuel to ensure that production cost > burn value 2017-05-04 22:56:43 +02:00
Johannes Gäßler
5e43252e8a Added a graphic for acids, made the javadoc more descriptive 2017-05-04 22:04:04 +02:00
Johannes Gäßler
26dd5c2af3 Added an svg for misc chemical recipes, tweaked several recipes 2017-05-03 23:38:22 +02:00
Johannes Gäßler
b5e894beeb Added distillation recipe for Phenol, tweaked the graphic for plastics 2017-05-03 00:04:35 +02:00
Johannes Gäßler
f625a93e46 Materials for existing fluids, ash nerf, plastic production svg 2017-05-02 21:06:35 +02:00
Johannes Gäßler
978c4877b6 Added molecular formulas for the new materials, added alternative
charcoal recipes.

Charcoal can now be made by treating Wood Pulp or Sugar with Sulfuric
Acid (takes very long, doesn't scale well)
2017-05-01 22:02:36 +02:00
Johannes Gäßler
a0bf545451 Added config for simple chemical recipes and stone dust centifugation 2017-05-01 14:36:50 +02:00
Johannes Gäßler
2a8bc79bb5 Added recipes for centrifuging Stone Dust
The amount of elements you get from centrifuging is proportional to
their mass percentage in the earths continental crust with a tolerance
of ~5-20%
2017-05-01 12:42:21 +02:00
Johannes Gäßler
09c76543b2 methods for pipe creation, new plastic pipes, implemented PVC
Added a new plastic: Polyvinyl Chloride, currently only used for item
pipes

Added Polytetrafluoroethylene Fluid Pipes

Fixed the number of fluid cells for polymerization, Fixed the default
alpha value for the MaterialBuilder class
2017-05-01 00:47:19 +02:00
Johannes Gäßler
ac49979979 Changed the newly added recipes so that they use the new API 2017-04-30 18:41:42 +02:00
Johannes Gäßler
1f83a98876 New recipes, convenience methods, recipe rebalancings
Implemented new recipes for Gunpowder, Saltpeter, Sulfuric Acid 
Gave Sulfur dust a burn value (1600, the same as coal)
Made all chemical recipes stoichiometrically correct whenever possible
(2 H + 1 O -> 1 H2O instead of 2 H + 1 O -> 3 H2O)
Added a convenience method to Materials that lets you get dust
succinctly
Put all simplified recipe additions in a separate method, the config is
still missing
2017-04-30 18:04:25 +02:00
Johannes Gäßler
8ac41d3c3c Chem reactors can now output 2 items, implemented recipes for Nitric
Acid,added utility methods to get Material cells or integrated circuits,
it's now possible to declare a temperature for automatically created
fluids / gases
2017-04-30 01:36:10 +02:00