Johannes Gäßler
3c45c2accb
Added recipes for oil desulfurization with Fluids and Cells swapped.
2017-05-31 19:03:51 +02:00
Johannes Gäßler
038e51535b
Fixed a bug where the Chemical Reactor still only had one output slot in
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it's machine inventory, causing the second output to be voided.
2017-05-30 17:00:31 +02:00
Johannes Gäßler
38bfbabd58
Fixed a bug where the LCM could have a mMaxProgressTime of zero.
2017-05-30 10:21:46 +02:00
Johannes Gäßler
e304e8f9de
Fixed stocheometrically incorrect Chloroform recipe.
2017-05-25 01:06:48 +02:00
Johannes Gäßler
724f9a4e09
Moved the Biomass -> Ethanol recipes to the simplified chemical recipes.
2017-05-16 00:18:03 +02:00
Johannes Gäßler
8823dc53f8
Added a GUI for the Large Chemical Reactor
2017-05-15 21:08:27 +02:00
Johannes Gäßler
921cff51d8
Bugfix: I had accidentally copied the IC2 Biogas recipes instead of
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moving them.
2017-05-14 18:51:58 +02:00
Johannes Gäßler
d77592f68d
Moved old IC2 Biogas recipes to the simplified recipes.
2017-05-14 18:49:08 +02:00
Johannes Gäßler
25ff27a2a2
Merge branch 'LargeChemicalReactor' into ChemistryUpdate
2017-05-13 23:40:08 +02:00
Johannes Gäßler
c0152219c5
Corrected several chlorination recipes in terms of stoichiometrics
2017-05-13 23:35:25 +02:00
Johannes Gäßler
a16ea6bbc7
Changed the Layout of the LCM to 3x3x3, tweaked the name of casings and
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the descriptions of multiblocks to make them consistent.
2017-05-13 23:08:50 +02:00
Johannes Gäßler
17edbc2d48
Fixed a bug that caused there to be two identical recipes for TiF4
2017-05-13 17:51:51 +02:00
Johannes Gäßler
60348c09ba
Added a new recipe map for the LCR, expanded the API to allow for custom
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NEI stack positioning.
Refactored the name of the Large Boiler Fake Fuels so they're in line
with other names.
Fixed a bug where the LCM was checking for the wrong casing type.
2017-05-13 16:37:39 +02:00
Johannes Gäßler
3cf169b5c3
Added crafting recipes for the LCH
2017-05-12 22:50:29 +02:00
Johannes Gäßler
20142f1b10
Merge branch 'ChemistryUpdate' into LargeChemicalReactor
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Conflicts:
src/main/java/gregtech/loaders/preload/GT_Loader_MetaTileEntities.java
2017-05-12 21:12:01 +02:00
Johannes Gäßler
0c2dee56da
Added new textures for the LCM, using them now
2017-05-09 21:51:49 +02:00
Johannes Gäßler
ad40b85de1
Implemented checkRecipe
2017-05-09 18:25:24 +02:00
Johannes Gäßler
60cea028a4
Reverted an erroneous name change for nitration mixture
2017-05-08 20:37:20 +02:00
Johannes Gäßler
989f2f2356
Deleted prints used for debugging
2017-05-08 00:12:23 +02:00
Johannes Gäßler
7bc06a3969
Implemented checkMachine for the LCR, added machine casings
2017-05-08 00:11:36 +02:00
Johannes Gäßler
4546f45e3a
Created a non-functional first draft for the Large chemical Reactor
2017-05-07 15:36:01 +02:00
Johannes Gäßler
b1e35de06e
Reverted erroneous previous commit.
2017-05-07 08:47:24 +02:00
Johannes Gäßler
dc217f66a8
Created a first draft for the Large Chemical Reactor
2017-05-06 21:23:32 +02:00
Johannes Gäßler
0aeab34a56
Fixed the Electric Blast Furnace not recognizing recipes when there is
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more than one Fluid input.
Also added a String representation for GT_FluidStack that was used for
debugging.
2017-05-06 18:01:06 +02:00
Johannes Gäßler
ea25cb0355
Tweaked the plastics svg
2017-05-05 21:18:16 +02:00
Johannes Gäßler
0364c3e708
Small tweak to Rocket Fuel to ensure that production cost > burn value
2017-05-04 22:56:43 +02:00
Johannes Gäßler
5e43252e8a
Added a graphic for acids, made the javadoc more descriptive
2017-05-04 22:04:04 +02:00
Johannes Gäßler
26dd5c2af3
Added an svg for misc chemical recipes, tweaked several recipes
2017-05-03 23:38:22 +02:00
Johannes Gäßler
b5e894beeb
Added distillation recipe for Phenol, tweaked the graphic for plastics
2017-05-03 00:04:35 +02:00
Johannes Gäßler
f625a93e46
Materials for existing fluids, ash nerf, plastic production svg
2017-05-02 21:06:35 +02:00
Johannes Gäßler
978c4877b6
Added molecular formulas for the new materials, added alternative
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charcoal recipes.
Charcoal can now be made by treating Wood Pulp or Sugar with Sulfuric
Acid (takes very long, doesn't scale well)
2017-05-01 22:02:36 +02:00
Johannes Gäßler
a0bf545451
Added config for simple chemical recipes and stone dust centifugation
2017-05-01 14:36:50 +02:00
Johannes Gäßler
2a8bc79bb5
Added recipes for centrifuging Stone Dust
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The amount of elements you get from centrifuging is proportional to
their mass percentage in the earths continental crust with a tolerance
of ~5-20%
2017-05-01 12:42:21 +02:00
Johannes Gäßler
09c76543b2
methods for pipe creation, new plastic pipes, implemented PVC
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Added a new plastic: Polyvinyl Chloride, currently only used for item
pipes
Added Polytetrafluoroethylene Fluid Pipes
Fixed the number of fluid cells for polymerization, Fixed the default
alpha value for the MaterialBuilder class
2017-05-01 00:47:19 +02:00
Johannes Gäßler
ac49979979
Changed the newly added recipes so that they use the new API
2017-04-30 18:41:42 +02:00
Johannes Gäßler
1f83a98876
New recipes, convenience methods, recipe rebalancings
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Implemented new recipes for Gunpowder, Saltpeter, Sulfuric Acid
Gave Sulfur dust a burn value (1600, the same as coal)
Made all chemical recipes stoichiometrically correct whenever possible
(2 H + 1 O -> 1 H2O instead of 2 H + 1 O -> 3 H2O)
Added a convenience method to Materials that lets you get dust
succinctly
Put all simplified recipe additions in a separate method, the config is
still missing
2017-04-30 18:04:25 +02:00
Johannes Gäßler
8ac41d3c3c
Chem reactors can now output 2 items, implemented recipes for Nitric
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Acid,added utility methods to get Material cells or integrated circuits,
it's now possible to declare a temperature for automatically created
fluids / gases
2017-04-30 01:36:10 +02:00
Johannes Gäßler
17bf0dd960
Fixed a sneaky and game-breaking bug that caused quite a lot of fluids
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to no longer have recipes for filling cells.
The reason for the bug was that the bit flag 256 is already in use to
designate something as empty.
Since only bit flags up to 128 were documented I had unwittingly used
the 256 bit flag for fluid creation.
The documentation now informs about the function of 256.
Automatic fluid and gas creation are now controlled via booleans.
Big thanks to Techlone for helping me debug.
2017-04-29 17:23:19 +02:00
Johannes Gäßler
bf414f1c99
Implemented Nitric Acid, Rocket Fuel
2017-04-28 23:34:39 +02:00
Blood-Asp
e7d8d5ecbe
Merge pull request #1025 from JohannesGaessler/SteamProductionImprovement
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Steam production improvement / Tooltip improvement / Pollution adjustment
2017-04-27 18:26:42 +02:00
Blood-Asp
77e1b53724
Merge pull request #1038 from Techlone/fix_assline_eu_production
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Fix eu consumption absence by AssemblyLine and some clean up
2017-04-27 18:22:48 +02:00
Techlone
cae69aa28f
Fix eu consumption absence by AssemblyLine and some clean up
2017-04-27 19:35:07 +05:00
Blood-Asp
07aa57e7de
Merge pull request #1032 from Techlone/fix_micro_recipies_1029
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Fix micro recipies
2017-04-27 16:27:09 +02:00
Techlone
cff6b44a84
Formatting clean up, nothing else
2017-04-27 16:32:27 +05:00
Johannes Gäßler
eb45688648
Fixed a bug where excess fuel didn't consider the distortion from
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runtimeBoost.
Adjusted the decimal points of the Large Boiler fuel tab to better
represent the actual burn times.
2017-04-27 00:28:07 +02:00
Johannes Gäßler
baa9caf06b
Eliminated rounding errors that caused fuel to burn too shortly
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The Large Boiler now saves excess fuel between items, greatly improves
performance of items like sticks and planks.
The Large boiler now stores excess projected EU that is lost when
throttling with an integrated circuit
2017-04-26 23:57:10 +02:00
Johannes Gäßler
8f4225f0b8
Refactored mDescription to mDescriptionArray, added a deprecated field
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mDescription to ensure 100% backwards compatibility
2017-04-26 20:37:47 +02:00
Johannes Gäßler
878738a75c
Corrected the Maintenance Hatch tooltip
2017-04-24 23:55:42 +02:00
Johannes Gäßler
1c75968fad
Fixed the GTLog spam, ty Techlone
2017-04-24 23:40:24 +02:00
Johannes Gäßler
610a064576
Expanded Charcoal Byproducts, added recipes that produce them
2017-04-24 23:07:26 +02:00