Commit graph

993 commits

Author SHA1 Message Date
Johannes Gäßler
c2c9fad120 Fixed a bug that caused Battery Buffers to not have a tooltip 2017-04-24 20:50:08 +02:00
Johannes Gäßler
2674563827 Made the centrifuge recipes for ash more realistic 2017-04-24 20:33:33 +02:00
Johannes Gäßler
b5e0a5221c Tweaked Titanium, implemented Silicone and Gunpowder
Carbon Monoxide can now be obtained as an optional byproduct from
Titaniumtetrachloride production.

Added a missing chemical reactor recipe for Gunpowder
2017-04-23 18:36:21 +02:00
Johannes Gäßler
2ca81b2828 Changed the wording on heating capacity to make the effects more clear. 2017-04-23 10:45:07 +02:00
Johannes Gäßler
f1ab33d996 Added information on how Heat Capacity surplus influences recipe time 2017-04-23 10:39:25 +02:00
Johannes Gäßler
1d93f77414 Added additional recipes for acids and bases 2017-04-23 10:03:38 +02:00
Johannes Gäßler
37eea39e29 Enabled solid output for Distilleries, implemented Epoxy Resin / PTFE
production

Expanded the GregTech API: There is now a convenience method for
automatically creating polymerization recipes.

Disabled recipes for the Salty Water Potion in favor of a new Salt Water
fluid.
Slightly nerfed Sulfuric Acid production from Sulfur and Water to make
them align with other acids and bases (1 Dust / 1000L Chemical + 1000L
Water -> 1000L acid/base)
2017-04-22 19:08:47 +02:00
Techlone
e24cd9e732 fix #1029 2017-04-22 16:10:21 +05:00
Johannes Gäßler
c6326a337c Added recipes for Epichlorohydrin 2017-04-21 00:01:22 +02:00
Johannes Gäßler
72c55d5726 Refactored MaterialAdapter to MaterialBuilder to better represent the
class functionality.
2017-04-20 09:28:26 +02:00
Johannes Gäßler
9906c39720 Fixed a typo, Added a missing glue recipe 2017-04-20 00:29:26 +02:00
Johannes Gäßler
869cad0bba Added a lot of (petro)chemistry stuff, expanded the API
Created an adapter class for creating materials.
Materials now have bit flags for automatic gas/fluid creation.
Added a new convenience method for adding distillery recipes.
Recipes now show the exact recipe duration instead of the duration
rounded down to the nearest int.

Added new Materials with relevant recipes:
Acetic Acid, Acetone, Calcium Acetate, Charcoal Byproducts, Carbon
Monoxide, Ethanol, Ethylene, Methanol, Methyl Acetate, Polyvinyl
Acetate, Propene, Sulfuric Ethylene, Vinyl Acetate

Made vinegar visible.
2017-04-19 23:36:50 +02:00
Johannes Gäßler
9af7f8cc67 Made Diesel Engine Tooltip more descriptive 2017-04-16 10:33:36 +02:00
John
bd1ca056d6 Merge pull request #14 from Blood-Asp/unstable
Update
2017-04-16 02:18:17 +05:00
Johannes Gäßler
162d021fc8 Tooltip information on pollution is now dynamic, adjusted GT_Pollution
documentation
2017-04-15 19:39:34 +02:00
Johannes Gäßler
d79721085e Tooltips have more info on Steam and pollution, adjusted pollution rates
Boilers tooltips now explicitly state the amount of Steam produced per
second.
Gas Turbine tooltips now explicitly state how much steam is needed for
them to run at full capacity.

Machine tooltips now explicitly state how much Pollution they produce
per second.
Adjusted machine pollution values to have them align better.
Diesel Generators / Engines now go 40, 80, 160, 320
Gas Turbines now go 20, 40, 80, 160

Large Boiler tooltips now mention the amount of time needed to heat up

Formatted the source code for the Cleanroom

Fixed a bug that caused Diesel Generators and Gas Turbines to not have a
tooltip.
2017-04-15 19:05:57 +02:00
Johannes Gäßler
234c51ac20 Machine descriptions are now a String array instead of a single String.
The field mDescription of the class GT_MetaTileEntity_TieredMachineBlock
was turned into an array.
Every class derived from GT_MetaTileEntity_TieredMachineBlock has
received a new additional constructor that takes an array of Strings
instead of a single one.
2017-04-14 23:33:20 +02:00
Johannes Gäßler
213d5bb9df Large Boiler fuel burn rate now configurable
By placing an integrated circuit in the Large Boiler it is now possible
to adjust fuel burn rate and steam output at no change in efficiency.
The steam output of a boiler is reduced by 1000L per configuration.
2017-04-14 20:03:29 +02:00
Blood-Asp
2ee3b7e712 Merge pull request #1018 from JohannesGaessler/NeiLargeBoilerFuelEntires
NEI Large Boiler Fuel Tab
2017-04-13 23:33:13 +02:00
Johannes Gäßler
7044deb43b Added a recipe for Thaumcraft Alumentum and some other items
Iterating over items and checking for fuel values turned out to not give
good results because it ignores the Ore Dictionary.
For instance there would be a page for only oak logs instead of a page
with wood in general.
2017-04-13 23:21:35 +02:00
Johannes Gäßler
2064e0b12c Explicitly added some Solid Fuels to the Large Boiler Fuel tab.
I was unable to automatically add all fuels to the tab.
2017-04-11 00:47:56 +02:00
Johannes Gäßler
822cf1ec3e Expanded the NEI api to allow for custom descriptions, added liquid
fuels to the newly created Large Boiler tab

Instead of the default information like total EU or EU usage it is now
possible to provide custom Strings to describe a recipe.

The Large Boiler NEI tab explicitly shows burn times for fuels depending
on the boiler used.
Any liquid fuel added to Diesel Fuels or Semifluid Fuels will
automatically be added to Large Boiler Fuels.
2017-04-10 20:57:44 +02:00
Blood-Asp
ee5af6ac40 Fixing names for plastics 2017-04-10 13:07:13 +02:00
Blood-Asp
706d2e4bd5 All foils can be made in bender. 2017-04-10 12:54:11 +02:00
Blood-Asp
13043923c0 Fix compile issue 2017-04-10 12:47:50 +02:00
Archengius
8081ba10df Remove deprecated api.. 2017-04-03 16:37:25 +07:00
Blood-Asp
454b255f1b Fix regulator crash bug 2017-04-01 12:26:47 +02:00
Blood-Asp
f94ae649be Move some recipes since max java method size was reached 2017-04-01 01:25:30 +02:00
Blood-Asp
6f5e16b286 Updated Achievements to fit changed circuits 2017-04-01 01:03:52 +02:00
Blood-Asp
998709430c Fix typo 2017-03-31 22:37:51 +02:00
Blood-Asp
7beabd163a catch most modular armor crashes 2017-03-31 22:24:36 +02:00
Blood-Asp
d41d3cd2b3 Add assemblyrecipes for all circuits per oredict 2017-03-31 22:24:15 +02:00
Blood-Asp
b5626433b9 Better logging for oregen 2017-03-31 21:27:50 +02:00
Blood-Asp
f030951982 Config for blocks below crops 2017-03-31 21:19:04 +02:00
Blood-Asp
32a21a0ac1 Remove testline 2017-03-31 19:02:45 +02:00
Blood-Asp
dd8510792f Detect low grav dimensions by world provider 2017-03-31 19:01:32 +02:00
Blood-Asp
944f1dab7e Missed a file 2017-03-31 17:38:48 +02:00
Blood-Asp
4fc431e77e Add Lightning Rod 2017-03-31 17:38:29 +02:00
Blood-Asp
d725c463e5 null check to prevent bukkit crash 2017-03-31 16:14:36 +02:00
Blood-Asp
1cf68bbcdf Naquadah gen tiers 2017-03-26 21:38:39 +02:00
Blood-Asp
5771ee4e55 Merge pull request #987 from Sirse/unstable
Fix NEI NoClassDefFoundError
2017-03-26 21:17:01 +02:00
Blood-Asp
024a5adab1 Merge pull request #981 from dohyun22/patch-1
Fixed various Bugs on the Powderbarrel.
2017-03-26 21:16:22 +02:00
Blood-Asp
aea62155c0 Merge pull request #988 from Dimach/unstable
Fix #982, #986.
2017-03-26 21:14:55 +02:00
Dimach
324a4cc312 Cleanup code. 2017-03-26 21:00:17 +03:00
Dimach
3654c51469 Fix #982, #986. 2017-03-26 20:58:16 +03:00
Sirse
c3f9137218 Fix NEI NoClassDefFoundError
Ensure is NEI loaded before call their API methods
2017-03-27 00:02:13 +07:00
dohyun22
15db129b1d simplified the code. 2017-03-25 18:53:21 +09:00
dohyun22
945a13d4ae Fixed various Bugs on the Powderbarrel.
Fixed PrimedTNT Entity being spawned on client side when destroyed by player.
Fixed PrimedTNT Entity spawning at misplaced location (about 0.5m from the center of the block).
Fixed fuse sound not being played when ignited.
Fixed Powderbarrel not being able to spawn PrimedTNT Entity when destroyed by explosion.
2017-03-24 12:24:02 +09:00
Blood-Asp
445e548b4c Allow teleportation to galacticraft dimensions 2017-03-23 21:16:32 +01:00
Blood-Asp
5a7e797883 Reduce Plascrete Mininglevel and hardness/resistance 2017-03-23 20:34:54 +01:00