Created an adapter class for creating materials.
Materials now have bit flags for automatic gas/fluid creation.
Added a new convenience method for adding distillery recipes.
Recipes now show the exact recipe duration instead of the duration
rounded down to the nearest int.
Added new Materials with relevant recipes:
Acetic Acid, Acetone, Calcium Acetate, Charcoal Byproducts, Carbon
Monoxide, Ethanol, Ethylene, Methanol, Methyl Acetate, Polyvinyl
Acetate, Propene, Sulfuric Ethylene, Vinyl Acetate
Made vinegar visible.
Boilers tooltips now explicitly state the amount of Steam produced per
second.
Gas Turbine tooltips now explicitly state how much steam is needed for
them to run at full capacity.
Machine tooltips now explicitly state how much Pollution they produce
per second.
Adjusted machine pollution values to have them align better.
Diesel Generators / Engines now go 40, 80, 160, 320
Gas Turbines now go 20, 40, 80, 160
Large Boiler tooltips now mention the amount of time needed to heat up
Formatted the source code for the Cleanroom
Fixed a bug that caused Diesel Generators and Gas Turbines to not have a
tooltip.
The field mDescription of the class GT_MetaTileEntity_TieredMachineBlock
was turned into an array.
Every class derived from GT_MetaTileEntity_TieredMachineBlock has
received a new additional constructor that takes an array of Strings
instead of a single one.
By placing an integrated circuit in the Large Boiler it is now possible
to adjust fuel burn rate and steam output at no change in efficiency.
The steam output of a boiler is reduced by 1000L per configuration.
Iterating over items and checking for fuel values turned out to not give
good results because it ignores the Ore Dictionary.
For instance there would be a page for only oak logs instead of a page
with wood in general.
fuels to the newly created Large Boiler tab
Instead of the default information like total EU or EU usage it is now
possible to provide custom Strings to describe a recipe.
The Large Boiler NEI tab explicitly shows burn times for fuels depending
on the boiler used.
Any liquid fuel added to Diesel Fuels or Semifluid Fuels will
automatically be added to Large Boiler Fuels.
Fixed PrimedTNT Entity being spawned on client side when destroyed by player.
Fixed PrimedTNT Entity spawning at misplaced location (about 0.5m from the center of the block).
Fixed fuse sound not being played when ignited.
Fixed Powderbarrel not being able to spawn PrimedTNT Entity when destroyed by explosion.