Archengius
acf337406a
Merge pull request #1026 from Exidex/patch-3
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Fix Lighter behaviour
2017-04-24 21:44:07 +07:00
Exidex
0335d00d66
Fix #923
2017-04-18 00:04:29 +03:00
Exidex
33ecb3861a
Fix crafting cover desync with client
2017-04-17 20:18:55 +03:00
Exidex
f0e7fe759f
Fix Lighter behaviour.
2017-04-16 15:47:26 +03:00
Archengius
0f051b4c11
Merge pull request #960 from codewarrior0/kill-excess-redraws
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Kill excess redraws
2017-04-16 16:16:15 +07:00
Exidex
ed06bb8850
Fix #1022
2017-04-15 21:30:50 +03:00
Exidex
bf97331139
Fix amount of items dropping from small ores
2017-04-12 01:07:10 +02:00
Exidex
596d135873
Fix #994
2017-04-11 01:15:08 +02:00
Exidex
dcf73d5e4b
Delete block mechanics for tools as vanilla now has shields
2017-04-09 20:02:10 +02:00
Exidex
3751e743e9
Delete some unused staff
2017-04-08 14:12:19 +02:00
SixDev
c3a3c3a36c
Fixed compilation error from updating forge
2017-04-05 17:22:28 +02:00
MauveCloud
36e8584e4c
Partial fix for #955
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Restores ability to use different explosives.
2017-03-14 10:00:51 -07:00
David Vierra
55fdf45f59
receiveClientEvent only redraws as needed
2017-03-13 17:36:18 -10:00
MauveCloud
fd54912c67
Completed fix for #916
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Note: I did test to make sure a silk touch pick would drop the plain
forms instead of the cobblestone variants.
2017-03-12 12:53:08 -07:00
MauveCloud
bff9d64b29
Completed fix for #928
2017-03-12 12:50:47 -07:00
MauveCloud
b0a6788ac4
Improved workaround for #940
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Seems to hold up a little better now. Still haven't figured out what
could be causing only bounds.max to end up null.
2017-03-12 12:49:54 -07:00
MauveCloud
ca11db3ff1
Slightly less-hacky workaround for #940
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I'm a bit confused that this change works, though, considering the line
number of loadCuboidFace listed in the stack trace.
2017-03-11 20:45:05 -08:00
MauveCloud
9fba3e22a9
1 step toward fixing #928
2017-03-11 20:04:05 -08:00
MauveCloud
9da8a7789b
Fix for #910
2017-03-11 19:52:16 -08:00
Dragon2488
a11ccbdfe3
123456789
2017-02-24 11:18:48 +07:00
Dragon2488
c5cab28bfa
Crops, bugfixes.
2017-02-11 19:29:30 +07:00
nikita488
120dba42db
Rework rendering
2017-01-31 21:08:38 +03:00
David Vierra
bd274f64b8
Fix redstone behavior for covers
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Tested with Machine Controller and Energy Detector, should work for the
rest too.
2017-01-24 01:17:42 -10:00
David Vierra
bf3954e031
Muffle an error when ItemRenderer is called with the wrong itemstack
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Occurs with RefinedStorage Patterns when holding shift to show pattern
output, where the output is a GT generic item. The Pattern renderer can
only replace the IBlockModel and not the ItemStack, so the ItemRenderer
gets called with a stack of ItemPattern.
Fixes raoulvdberge/refinedstorage/#914
2017-01-23 22:55:58 -10:00
David Vierra
52c42c2d63
Fix position logic in AdvMiner.checkRecipe (again)
2017-01-23 22:54:53 -10:00
David Vierra
9353ef19bd
Fix OilDrill and AdvMiner drilling through bedrock
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IC2 doesn't allow us to get an ItemStack for the mining_pipe_tip, so we
grab the IBlockState instead.
2017-01-23 22:54:42 -10:00
David Vierra
959d878c62
Fix Charcoal Pile Igniter incorrectly comparing Blocks against IBlockStates
2017-01-21 15:25:02 -10:00
Dragon2488
317deb43a1
RF support, critical bugfixes.
2017-01-08 15:49:39 +07:00
Dragon2488
e040fcfa94
Bugfixes & latest build.
2017-01-02 13:56:40 +07:00
Dragon2488
76847aa4e7
Huge changes + bugfixes & latest build.
2017-01-01 19:53:17 +07:00
Muramasa-
9df6a3d5f3
Update with unstable changes
2016-12-28 22:11:31 +00:00
Muramasa-
6c2c50a254
Update with 1.10 changes
2016-12-28 21:24:00 +00:00
Muramasa-
c51dc7a383
Fourth pass
2016-12-28 20:16:39 +00:00
Muramasa-
7957b2f4f3
Third pass
2016-12-27 23:48:43 +00:00
Muramasa-
7e3d4ccf4a
Port LightningRod (To be changed by Bloody) & Character fix
2016-12-27 21:08:16 +00:00
Blood-Asp
94cdcfe33c
Fix fluid naquadah generator not consuming fuel
2016-12-27 12:14:40 +01:00
Muramasa-
614362da49
Second pass
2016-12-26 00:55:20 +00:00
Blood-Asp
08c9e3986c
Fix pollution effect coordinate calculation
2016-12-24 15:57:34 +01:00
Blood-Asp
e1c60d8bad
EBF Efficiency improvements with hier tier coils
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Every 1800K free heating capacity the EBF can be overclocked one tier
without efficency loss(4xEU/t, 1/4process time).
Every 900K free heating capacity EU/t is lowered by 5%.
2016-12-24 11:18:14 +01:00
Dragon2488
c8d66b8d82
Bugfixes, additions.
2016-12-24 14:48:42 +07:00
Blood-Asp
823a1fccd2
Play plunger sound when clearing fluids from GT machines
2016-12-23 23:51:47 +01:00
Blood-Asp
c250d93fe5
Reduce damage sense takes when harvesting ic2 crops compared to other uses
2016-12-23 23:51:02 +01:00
Dragon2488
af2bd443a0
Big bunch of bugfixes.
2016-12-24 04:34:35 +07:00
Muramasa-
2c8a4e7a81
First pass
2016-12-23 19:41:22 +00:00
Blood-Asp
46c145c06b
Fix efficiency in scan data of Diesel Engine
2016-12-19 14:27:29 +01:00
Dragon2488
3b5ae6198a
Visual fixes, durability fix.
2016-12-19 15:02:33 +07:00
nikita488
593bb7c453
Partial lighting fix
2016-12-18 18:47:21 +03:00
Dragon2488
5c4e60ee72
Fixed Crash with generation of GT ores.
2016-12-18 02:28:34 +07:00
Blood-Asp
6e3e6494a1
Merge pull request #803 from dgabehar/unstable
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Crash with Modular Exoskeleton #769
2016-12-17 18:21:51 +01:00
Blood-Asp
1aa9ce6501
Fix LuV+ disassemblers
2016-12-17 18:10:38 +01:00