Commit graph

90 commits

Author SHA1 Message Date
Muramasa
8880eb8d6d Basically a rewrite 2016-05-20 05:36:32 +01:00
Muramasa
4a59d0efbd Implemented Output Calculation 2016-04-29 07:31:58 +01:00
Muramasa
76902f45f7 More Cleanup and finalizing 2016-04-28 01:52:46 +01:00
Muramasa
12a1d1c46e Main Commit 2016-04-19 23:17:31 +01:00
Technus
966c948d36 Added files via upload 2016-04-19 19:55:28 +02:00
Technus
9b55e2700b Delete TecCape.png 2016-04-19 19:54:51 +02:00
Technus
cb2b3cc679 Added files via upload 2016-04-18 19:00:33 +02:00
Muramasa
79444adc76 Revert "Turbine Rebalance"
This reverts commit ddc0c4299e.
2016-04-17 07:41:35 +01:00
Muramasa
ddc0c4299e Turbine Rebalance
Added 3 new turbine casings to rebalance the turbines. Also changed
turbine controller recipes to fit the rebalance.

Large Steam: Steel Turbine Casing
Large HP Steam Turbine: Stainless Steel Turbine Casing
Large Gas Turbine: Steel Turbine Casing
Large Diesel Turbine: Titanium Turbine Casing
Large Plasma Turbine: Tungstensteel Turbine Casing
2016-04-17 07:40:10 +01:00
Draknyte1
26e60b7020 Changed a few things to make the Soft Hammer more noticeable from the Hard Hammer.
Now it's a soft Mallet with an inverted icon, as requested by @DarknessShadow - https://github.com/Blood-Asp/GT5-Unofficial/issues/407

# Conflicts:
#	src/main/java/gregtech/api/enums/OrePrefixes.java
#	src/main/java/gregtech/common/items/GT_MetaGenerated_Tool_01.java
#	src/main/java/gregtech/loaders/oreprocessing/ProcessingPipeLarge.java
#	src/main/java/gregtech/loaders/oreprocessing/ProcessingPipeMedium.java
#	src/main/java/gregtech/loaders/oreprocessing/ProcessingPipeSmall.java
2016-04-10 18:36:52 +10:00
Dream-Master
35b5bb31f9 Revert "adding Adv Miner to us Version"
This reverts commit 6427be7b6d.
2016-04-09 14:02:34 +02:00
Dream-Master
6427be7b6d adding Adv Miner to us Version
adding Drilling Fluid
added a few Textures from Gt 5.09
2016-04-04 20:04:53 +02:00
Dream-Master
54bdb20c50 Change two textures for the New Cans 2016-04-03 13:50:42 +02:00
Dream-Master
975f9c718f Add more Large Fluid Cells 2016-04-02 14:19:59 +02:00
Dream-Master
f2876a31a3 Try to add a new Fluid Cell to GT 2016-04-02 13:06:18 +02:00
Blood-Asp
f4b8aa6f3a Add Fluid Filter and Regulator covers 2016-03-19 20:51:20 +01:00
Teteros
7c3fdb2ebc Synchronize with Blood-Asps' repository 2016-02-29 03:55:05 +00:00
Léa Gris
af5cef9c05 Fix textures in wrong BMP format to PNG
Script to fix
```Bash
list=$(find ./ -type f -name \*.png -exec grep -l BM6 {} \;)
for v in $list
do
  f=$(echo $v | sed -e 's/\(.*\)\.png/\1/g')
  mv "$f.png" "$f.bmp"
  convert "$f.bmp" "$f.png"
  find ./ -type f -name "$f.bmp" -delete
done
```
2016-01-29 15:09:07 +01:00
Blood-Asp
f385b880bd Adding last missing modular armor textures 2016-01-16 17:43:44 +01:00
Teteros
d718cac331 Modify Wet Concrete to be able to use cells
Wet Concrete was lacking cell support as it was a 'molten' fluid type.

This patch adds a new type 'wet', which replaces 'molten'
for Concrete. This means with this patch you can either use
the canner with concrete dust to fill the cell, or the fluid
canning machine to input or output Wet Concrete.

Ideally Wet Concrete would be separate from Concrete as one is solid and
the other fluid, but they were kept together for compatibility with
existing recipes. 1 Concrete Cell = 144 Wet Concrete = Concrete Block

'Wet' fluid type can be used anytime you'd like both solid and fluid
cell support, as these were usually separate for good reasons.
Mostly to prevent the awkward ratio above.
2016-01-14 06:14:53 +00:00
Blood-Asp
cf69a7f392 Explosives rework 2016-01-03 02:16:02 +01:00
Blood-Asp
ab3e305e1a More new modular armor textures. 2016-01-02 21:33:57 +01:00
Blood-Asp
9ecef862e0 New Modular Armor models 2016-01-02 12:28:06 +01:00
Dream-Master
faa4c18f63 Added Blood Asps commits.
New debug lang for achievements generation(miuirussia)
fuel rod override v2(Blood Asp) Mox not working lik ic2 any more (more heat up more eu)
Overriding IC2 fuel rods(Blood Asp)
fix teleporter(Blood Asp)
Sensor kit should not stack(Blood Asp)
Fix teleporter nuclear control support(Blood Asp)
Fixed Display overflow(Blood Asp)
2015-12-28 21:04:13 +01:00
Blood-Asp
f0d8454123 fix armor textures and init 2015-12-28 17:17:52 +01:00
Blood-Asp
1464b07b36 Merge pull request #376 from miuirussia/patch-1
More beautiful achievements display
2015-12-25 16:15:30 +01:00
Blood-Asp
68a19fd70c Overriding IC2 fuel rods 2015-12-25 14:37:56 +01:00
MIUI Russia
a582991c10 More beautiful achievements display 2015-12-24 19:05:43 +03:00
Blood-Asp
8078bca4b3 Moved Sulfide ore processing from IHL to GT 2015-12-06 22:37:25 +01:00
Blood-Asp
ef10c47d76 bunch of fixed
Added new multiblock guis
shortend HP turbine name to fit gui
added reinforced block reprocessing
fixed crash on AE2 removal
expanded large boiler tooltips
fixed chinsel marble processing
added some recipes for alloys
2015-12-06 07:26:06 +01:00
Blood-Asp
0c9361193a GT Bee fix + new crop textures. 2015-11-18 01:32:45 +01:00
Dream-Master
979a6fb543 Change Material List
Adding Planets Oremixes to the lang file
change build properties
2015-11-03 11:28:31 +01:00
Blood-Asp
571a8abbe0 Added new crop drops and processing recipes. 2015-11-01 02:47:32 +01:00
Blood-Asp
621573fe84 Fix sulfuric gas texture 2015-10-25 17:24:05 +01:00
Blood-Asp
b8c7137b7d Update Crop Textures 2015-10-24 15:26:26 +02:00
Blood-Asp
f34e8a8d37 missing textures
The resources were missing all experimental textures.
2015-10-24 15:07:23 +02:00
Shawn Buckley
123aa6ed28 Reformat code 2015-10-21 22:15:09 -04:00
Shawn Buckley
9353aa711b Reformat code 2015-10-21 22:06:25 -04:00
Shawn Buckley
1185424fa7 Move source files 2015-10-21 20:46:52 -04:00
Shawn Buckley
85c804fa11 Move source directory 2015-10-18 23:04:39 -04:00