Commit graph

36 commits

Author SHA1 Message Date
Blood-Asp
11721a7765 Changed Field Generator recipes 2016-06-23 01:02:58 +02:00
Muramasa
434450107b This client likes to uncheck files 2016-06-21 18:28:29 +01:00
Muramasa
6e656668cc Wrong pipe oredict 2016-06-21 00:35:10 +01:00
Muramasa
7e52fb2805 Bug fixes for my commits
Removed commented out old turbine texture code
Fixed Diesel Engine "Fuel Value" unit to EU/L
Fixed mistake with Diesel Engine tooltip. Now asks for Gear boxes.
Forgot to add recipe for Engine Intake.
Redone the Gas/HPSteam turbine recipes.
Fixed Oxygen/Lube being consumed if there is diesel in the hatch, but
not enough for the engine to run
Updated Engine GUI
2016-06-21 00:17:21 +01:00
Muramasa
237e5e682d Possibly final commit 2016-06-01 06:34:33 +01:00
Muramasa
960087a0a8 Cleanup + Improvement 2016-05-23 18:15:21 +01:00
Muramasa
8880eb8d6d Basically a rewrite 2016-05-20 05:36:32 +01:00
Muramasa
4a59d0efbd Implemented Output Calculation 2016-04-29 07:31:58 +01:00
Muramasa
76902f45f7 More Cleanup and finalizing 2016-04-28 01:52:46 +01:00
Muramasa
97eb99bd5d Main Commit for Large Diesel Generator 2016-04-28 00:58:55 +01:00
Muramasa
12a1d1c46e Main Commit 2016-04-19 23:17:31 +01:00
Muramasa
31e4330b69 Large Diesel Generator
Added large diesel generator to the game. It replicates the Large Plasma
Generator but it's nominal output is 1/8 that plasmas is.

Plasma Nominal: Optimal Steam Flow * 40
Diesel Nominal: Optimal Steam Flow * 5
2016-04-17 01:41:06 +01:00
Blood-Asp
22dd09be01 Adding assembly line recipes 2016-04-11 22:30:53 +02:00
Blood-Asp
3aae928510 Added Assembly Line Multiblock 2016-04-11 21:47:53 +02:00
Léa Gris
aa922c5470 Re Fix #472 #219 2016-04-04 18:43:35 +02:00
Léa Gris
8a2406de8a Fix #472 #219 2016-04-04 18:20:54 +02:00
Blood-Asp
9e5819e931 made EV charger recipe oredict 2016-04-02 16:18:08 +02:00
Blood-Asp
c7c8ba7020 More work on tool hardening 2016-03-20 01:23:03 +01:00
Blood-Asp
5fd2db9ef2 spelling fixes and chainsaw + forestry leaves fix 2016-01-03 05:27:51 +01:00
Blood-Asp
cf69a7f392 Explosives rework 2016-01-03 02:16:02 +01:00
Blood-Asp
efbf251938 AE2 oredict register fix 2015-12-29 14:27:52 +01:00
Blood-Asp
87e9feebc3 fix depleted mox crashing 2015-12-29 14:15:32 +01:00
Blood-Asp
7abaa97330 add missing EBXL recipes. tmp disable modular armor recipes 2015-12-29 11:59:55 +01:00
Blood-Asp
f0d8454123 fix armor textures and init 2015-12-28 17:17:52 +01:00
Blood-Asp
1e13709399 fuel rod override v2 2015-12-25 15:09:22 +01:00
Blood-Asp
68a19fd70c Overriding IC2 fuel rods 2015-12-25 14:37:56 +01:00
Blood-Asp
8176a5fca9 cable burn fix and ihl compat fix 2015-12-08 23:39:41 +01:00
Blood-Asp
8078bca4b3 Moved Sulfide ore processing from IHL to GT 2015-12-06 22:37:25 +01:00
Blood-Asp
ef10c47d76 bunch of fixed
Added new multiblock guis
shortend HP turbine name to fit gui
added reinforced block reprocessing
fixed crash on AE2 removal
expanded large boiler tooltips
fixed chinsel marble processing
added some recipes for alloys
2015-12-06 07:26:06 +01:00
Blood-Asp
5d218b68c9 fixed hull recycling 2015-11-24 02:59:04 +01:00
Shawn Buckley
1d56c33c86 Fixed spelling of sulfuric gas. Fixes #267 2015-10-23 17:00:18 -04:00
Shawn Buckley
9353aa711b Reformat code 2015-10-21 22:06:25 -04:00
Shawn Buckley
cda516a3e3 Update to Forestry 4 2015-10-21 21:30:33 -04:00
Shawn Buckley
c68e84f1e2 Remove jdgui-comments 2015-10-21 21:11:56 -04:00
Shawn Buckley
bea4cfc545 Bring in experimental branch 2015-10-21 20:47:13 -04:00
Shawn Buckley
1185424fa7 Move source files 2015-10-21 20:46:52 -04:00