Dream-Master
481ed8afe7
Forestry Log with meta id >16 are now nerfed by Greg
2016-03-20 13:06:07 +01:00
Dream-Master
32f416a2e6
Adding Forestry 4 support
2016-03-20 12:59:43 +01:00
Teteros
7c3fdb2ebc
Synchronize with Blood-Asps' repository
2016-02-29 03:55:05 +00:00
Teteros
cd3357c73f
Omit already applied fixes
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This reverts commit d415df7ea2
.
2016-02-29 03:32:40 +00:00
Dream-Master
c1fd3d5800
Merge remote-tracking branch 'origin/Teteros/Recipes'
2016-02-10 22:51:09 +01:00
Dream-Master
04b5d32fe0
Added Thaumcraft Void Metal to GT
2016-02-10 22:50:21 +01:00
Léa Gris
af5cef9c05
Fix textures in wrong BMP format to PNG
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Script to fix
```Bash
list=$(find ./ -type f -name \*.png -exec grep -l BM6 {} \;)
for v in $list
do
f=$(echo $v | sed -e 's/\(.*\)\.png/\1/g')
mv "$f.png" "$f.bmp"
convert "$f.bmp" "$f.png"
find ./ -type f -name "$f.bmp" -delete
done
```
2016-01-29 15:09:07 +01:00
Teteros
d718cac331
Modify Wet Concrete to be able to use cells
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Wet Concrete was lacking cell support as it was a 'molten' fluid type.
This patch adds a new type 'wet', which replaces 'molten'
for Concrete. This means with this patch you can either use
the canner with concrete dust to fill the cell, or the fluid
canning machine to input or output Wet Concrete.
Ideally Wet Concrete would be separate from Concrete as one is solid and
the other fluid, but they were kept together for compatibility with
existing recipes. 1 Concrete Cell = 144 Wet Concrete = Concrete Block
'Wet' fluid type can be used anytime you'd like both solid and fluid
cell support, as these were usually separate for good reasons.
Mostly to prevent the awkward ratio above.
2016-01-14 06:14:53 +00:00
Teteros
d3d2026375
Change 500EU/t recipes to 480EU/t in the EBF.
...
A tiny fragment of recipes in the Electronic Blast Furnace were set to
500EU/t instead of 480EU/t like all other recipes in the EBF. These were
adjusted since having these deviate from the standard is troublesome for
constant energy needs that the EBF requires.
2016-01-14 00:12:56 +00:00
Teteros
e3453c05a3
Add plastic recipes to Distillation Tower & Distillery.
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Distillation tower will now be able to refine ic2biomass and oil to
molten plastic and tiny pile of plastic respectively.
Tiny pile was chosen due to the limitation of 5 fluids and one item in
the distillery, it's equal to '16' molten plastic.
Distillery will refine oil and biomass in a 1:1 ratio to molten plastic,
just like oil to lubricant does. Ratios suggested favour oil more than
biomass.
Remove unused oil types from distillation recipes and set biomass MV
recipe to 32:1000 for easier calculations.
2016-01-13 16:13:37 +00:00
Dream-Master
c5746fe652
Fix recipes Bio Gas
2016-01-11 00:39:10 +01:00
Dream-Master
abc6cfc291
recipe Change for Drain and the Shutter Module #438
2016-01-05 21:28:08 +01:00
Dream-Master
4e96c8325f
Fix forestry worktable crash(Blood Asp)
2016-01-05 21:02:58 +01:00
Dream-Master
1f4f33837d
fix Platinum derp #437
2016-01-05 21:00:28 +01:00
Dream-Master
9c6692c627
This woks
2015-12-31 00:30:29 +01:00
Dream-Master
cd3a4592db
Take the Biomass recipes inside the code
2015-12-31 00:12:34 +01:00
Dream-Master
b8cbf1f52d
Change Biomass to Gas recipe using 480 eu instead of 512 like all other recipe too.
2015-12-30 14:40:45 +01:00
Dream-Master
d741647dbe
Now Mox cells working like in ic2
2015-12-30 01:05:10 +01:00
Dream-Master
e9754ee222
add missing EBXL recipes. tmp disable modular armor recipes(Blood Asp)
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AE2 oredict register fix(Blood Asp)
fix depleted mox crashing(Blood Asp)
Bump to 5.08.33.3
2015-12-29 15:29:46 +01:00
Dream-Master
1b6f3ab64d
Revert "Fixed world event lag and related cauldron crash (LemADEC)"
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This reverts commit 10d1e48220
.
2015-12-29 15:20:14 +01:00
Dream-Master
faa4c18f63
Added Blood Asps commits.
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New debug lang for achievements generation(miuirussia)
fuel rod override v2(Blood Asp) Mox not working lik ic2 any more (more heat up more eu)
Overriding IC2 fuel rods(Blood Asp)
fix teleporter(Blood Asp)
Sensor kit should not stack(Blood Asp)
Fix teleporter nuclear control support(Blood Asp)
Fixed Display overflow(Blood Asp)
2015-12-28 21:04:13 +01:00
Dream-Master
d4da3377ab
Revert "Test commit"
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This reverts commit 42ba353761
.
2015-12-22 22:03:24 +01:00
Dream-Master
42ba353761
Test commit
2015-12-22 22:03:04 +01:00
Dream-Master
10d1e48220
Fixed world event lag and related cauldron crash (LemADEC)
2015-12-22 11:49:48 +01:00
Dream-Master
af2f74dada
increase hot coolant energy output 4x (Blood Asp)
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Fix reprocessing exploit (Blood Asp)
2015-12-22 11:42:39 +01:00
Dream-Master
26c684ce02
remove this from Gt Code
2015-12-17 13:10:19 +01:00
Dream-Master
27ee4e8635
Test commit to put Core Mod Items into GT code.
2015-12-13 11:52:02 +01:00
Dream-Master
d9afccdf22
Distillery using now Pipes instead of Blaze Rods.
2015-12-12 08:54:25 +01:00
Dream-Master
55ed43f4ce
Added all fixes from Blood Asp we need. Just stay at Forestry 3.6.12.3
2015-12-10 01:12:42 +01:00
Blood-Asp
d415df7ea2
merge of GT5.09 fixes into 5.08 branch
2015-12-09 00:52:00 +01:00
Dream-Master
2cab6b8166
Fixed the Field generators 1-5, fitting more in the Tiers.
2015-11-20 20:07:34 +01:00
Dream-Master
98566ccee0
Brewing Stand Fix. Items instead of Block.
2015-11-20 19:28:41 +01:00
Dream-Master
abe8b44886
HSLA Steel fix
2015-11-20 19:10:27 +01:00
Dream-Master
bf3a79dc62
New Material Shapeless
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HSLA, Hepatizon, Angmallen, Inolashit
2015-11-20 18:09:47 +01:00
Dream-Master
4521769f7b
Now finally it works. Why easy when it can be more difficult.
2015-11-20 17:42:17 +01:00
Dream-Master
543f71cc97
fix
2015-11-20 13:42:48 +01:00
Dream-Master
b0e7ffa8e5
Added T2 and T3 Alloy Ingots to the Assembler
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Change Implosions Compressor Recipes for T2+T3 Ingots
New Version for testing.
2015-11-20 13:27:06 +01:00
Dream-Master
898a045a97
Change recipes Field generator Tier 1-5
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Change recipes Quantum Chest Tier 1-5 (4+5 need to be redone)
Change recipes Quantum Tank Tier 1-5 (4+5 need to be redone)
Change recipes Pump Tier 4+5
2015-11-20 12:29:18 +01:00
Dream-Master
87c81f8d85
Change Name Heavy Duty Alloy Ingot T1
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Added Damascus steel, Osmiridium and Shadow Iron to the code
Change Implosion Compressor recipe
Change Large Bronze Boiler recipes
2015-11-20 11:20:00 +01:00
Dream-Master
82f14512d8
fix
2015-11-20 10:25:33 +01:00
Dream-Master
f17905aecc
Adding Iron Furnace to the High Pressure Boiler, Bronze Blast Furnace, EBF, Multi smelter and Bronze Alloy Smelter.
2015-11-20 10:20:00 +01:00
Dream-Master
a358097858
Adding Wrench to Bronze and high Pressure Boiler.
2015-11-20 09:58:49 +01:00
Dream-Master
91d34c2c68
New Nerfed Small Gears and Ring recipes into GT code.
2015-11-20 09:41:17 +01:00
Dream-Master
ae4ec23ece
fix name
2015-11-15 22:42:07 +01:00
Dream-Master
1a87c469af
fixes again
2015-11-14 14:16:18 +01:00
Dream-Master
f11e8300f2
some fixes again
2015-11-14 13:40:35 +01:00
Dream-Master
8f66f00cb6
fix recipes
2015-11-14 12:54:19 +01:00
Dream-Master
ea644f2168
Rename GalgadorianMetal to Galgadorian
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Rename EnhancedGalgadorianMetal to EnhancedGalgadorian
2015-11-14 01:17:16 +01:00
Dream-Master
438d5f39d3
Adding Reinforced Galgadorian and Enhanced Galgadorian to the Material List from GT
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Adding Blast Furnace recipes for these materials
Change recipes that Lava gives Tungstate Dust instead of Tungsten Dust
2015-11-14 00:32:58 +01:00
Dream-Master
694a087c75
Integrated Ender IO Alloys into GT (EBF, Mixer, Shapeless)
2015-11-10 16:35:54 +01:00
Dream-Master
5d3b9496df
Disabled Rotors (no texture)
2015-11-05 22:49:24 +01:00
Dream-Master
0c36ac30b7
Backdate to Forestry 3 because using the GT Centrifuge for Bee products too
2015-11-04 20:24:18 +01:00
Dream-Master
732172cce8
Ardite no EBF recipe
2015-11-03 12:36:39 +01:00
Dream-Master
d54baf686a
Change nei dependencies
2015-11-03 12:14:50 +01:00
Dream-Master
c32369a8f5
Adding Colant Cells to Gt Mixer
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Add Caesium Burn value
Add Block Harvet Level
(copy from Gt 5.09. code)
2015-11-03 12:06:55 +01:00
Dream-Master
e4859f2a1f
change Material List again
2015-11-03 11:55:38 +01:00
Dream-Master
979a6fb543
Change Material List
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Adding Planets Oremixes to the lang file
change build properties
2015-11-03 11:28:31 +01:00
Shawn Buckley
46f4473de6
Change if chains to switches
2015-10-25 09:27:29 -04:00
Shawn Buckley
756e7edc64
Fix version for stable build
2015-10-24 13:45:06 -04:00
Blood-Asp
2d7a108727
fixed naquadah cell reverse processing
2015-10-24 13:41:56 -04:00
Shawn Buckley
123aa6ed28
Reformat code
2015-10-21 22:15:09 -04:00
Shawn Buckley
ad473b9ac0
Update IC2 Nuclear control to 2.3.1a-Butt
2015-10-20 21:23:33 -04:00
Blood-Asp
57efa552e7
Merge pull request #253 from JonnyNova/tf_squash
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Replace GT_Values.T/F with java primitive boolean values
2015-10-20 22:47:09 +02:00
Blood-Asp
70c116c3df
update to forestry 4.0
2015-10-20 22:46:18 +02:00
Shawn Buckley
49e6015068
Replace GT_Values.T/F with java primitive boolean values
2015-10-19 20:48:52 -04:00
Shawn Buckley
7150103150
Replace homegrown character comparision for builtin ones
2015-10-19 19:49:28 -04:00
Shawn Buckley
85c804fa11
Move source directory
2015-10-18 23:04:39 -04:00